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MZFishy Day Night Cycle

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Fishy Day Night Cycle
  • Original author: laugexd
  • Original date: April 7, 2022
  • Source thread: https://forums.rpgmakerweb.com/threads/fishy-day-night-cycle.146519/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMZ)

Summary

Fishy Day Night Cycle 1.0.0 Laugexd​ Introduction This plugin allows you to quickly and easily add a day-night system to your game using the plugin parameters.

Archived First Post

Fishy Day Night Cycle 1.0.0
Laugexd

Introduction
This plugin allows you to quickly and easily add a day-night system to your game using the plugin parameters.
If you want to change the time manually at any point in the game, like for a cutscene as an example, you can just update the variable that the time is set to in the plugin parameters and the plugin will automatically use the new value.

Features
  • The ability to set up screen tints for specific times of the day
  • Automatically applies these screen tints
  • An option to transition the screen tint to the next screen tint smoothly over time instead of abruptly
  • The ability to prevent the plugin from tinting the screen on specific maps
  • Save the current time in variables, 1 for the current minute of the hour and 1 for the current hour
  • An option to use real-world time instead of in-game time

How to Use
  • Install the plugin and set up your screen tints
  • Set up the variables you want to save the minute and hour to
  • Create a parallel common event
  • Add the plugin command “init” from this plugin
  • Add a wait of 60 frames after this plugin command
  • Turn on the switch to activate your common event and the plugin will be running

Plugin Commands
init
Should be run in a parallel common event with a 60 frame wait afterwards

forceTimeCheck
Running this plugin command forces the plugin to update tinting immediatly even if smooth tinting is on, this is useful if you were to change the time in a cutscene, doing this means you won't have to wait for smooth tinting to be done, and if smooth tinting is off it will be run in 1 frame instead of 60

Script Calls
Fishy.dayNightCycle.addTimeVariable(name, max, gameVariable, overflowVariable)
Adds another time variable to the list of time related variables handled by the plugin.
Parameters:
string name: name of the variable, example: 'minute'.
integer max: the max value of this variable, example: 59.
integer gameVariable: the game variable to save this value to, example: 1.
string overflowVariable: the time variable to increase when this time variable reaches it's limit, example: 'hour'.

Fishy.dayNightCycle.editTimeVariable(name, key, value)
Edits a time variable from the list of time related variables handled by the plugin.
Parameters:
string name: the name of the time variable to edit, example: 'hour'.
string key: the value to change, options: ('max', 'overflowVariable'), example: 'overflowVariable'.
mixed value: the value to change to, example: 'day'.

Fishy.dayNightCycle.setTime(name, value)
Sets the time of a specific time variable to the desired amount, if over max it will increase the overflowVariable the correct amount and leave the remainder on this variable.
Parameters:
string name: the name of the time variable to set, example: 'hour'.
integer value: the value to set it to, example: 22.

Fishy.dayNightCycle.getMinute()
Returns the current minute.

Fishy.dayNightCycle.getHour()
Returns the current hour.

Map Notetags
<fishy no tint>
Prevents the map from being tinted by the plugin

Demo
Gitlab: https://gitlab.com/laugexd/fishy-day-night-cycle/-/raw/main/FishyDayNightCycleDemo.zip?inline=false

Download
Gitlab: https://gitlab.com/laugexd/fishy-day-night-cycle/-/raw/main/Fishy_DayNightCycle.js
My Website: https://rpgmaker.laugexd.com/plugin/fishy-day-night-cycle/

Terms and Credits
Free for commercial and non-commercial use, as well as adult themed games.
crediting is optional but if done i would prefer if you wrote my name as "laugexd" and if you have the option of inserting links, insert the link "https://rpgmaker.laugexd.com/"

Features Mentioned

  • The ability to set up screen tints for specific times of the day
  • Automatically applies these screen tints
  • An option to transition the screen tint to the next screen tint smoothly over time instead of abruptly
  • The ability to prevent the plugin from tinting the screen on specific maps
  • Save the current time in variables, 1 for the current minute of the hour and 1 for the current hour
  • An option to use real-world time instead of in-game time

Downloads / Referenced Files

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License / Terms Note

Terms and Credits Free for commercial and non-commercial use, as well as adult themed games. crediting is optional but if done i would prefer if you wrote my name as "laugexd" and if you have the option of inserting links, insert the link "https://rpgmaker.laugexd.com/"

Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

#rmmz#plugin-archive

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