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MZEST - PHONE ADDON - BASIC MENU

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: EST - PHONE ADDON - BASIC MENU
  • Original author: estriole
  • Original date: October 25, 2020
  • Source thread: https://forums.rpgmakerweb.com/threads/est-phone-addon-basic-menu.129120/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMZ)

Summary

■ Information ╒══════════════════════════╛ EST - PHONE ADDON - BASIC MENU Version: 1.0 By Estriole

Archived First Post

■ Information ╒══════════════════════════╛
EST - PHONE ADDON - BASIC MENU
Version: 1.0
By Estriole
File name: .js

■ Introduction ╒══════════════════════════╛
This plugin is addon to EST - PHONE MENU MZ
this plugin recreate all the basic menu to fits the phone scene

■ Features ╒══════════════════════════╛
- all basic menu in phone screen

■ Changelog ╒══════════════════════════╛
v1.0 2020.10.22 Finish making the plugin

■ Plugin Download ╒══════════════════════════╛
https://www.dropbox.com/s/6bquiq3d6emoreo/EST_PHONE_ADDON_BASICMENU.js?dl=0

■ Screenshots ╒══════════════════════════╛
Item Scene
1603639541306.png

1603639567661.png

Skill Scene
1603639762569.png

1603639956093.png

Equip Scene
1603640275208.png

1603640422124.png

Status Scene
1603640474643.png

1603640532276.png

Formation Scene
1603640583420.png

Option Scene
1603640654243.png

Save Scene
1603640692279.png

Load Scene
1603640933901.png

1603641151547.png

Game End Scene
1603641070386.png

■ Demo ╒══════════════════════════╛
https://www.dropbox.com/sh/vhf1jhpydfr3vne/AACXtmj85frlI81AAmAcK50Ha?dl=0
click download to download the entire folder.

■ How to use ╒══════════════════════════╛
1. Install EST_PHONE_MENU_MZ.js (required)
https://forums.rpgmakerweb.com/index.php?threads/est-phone-menu-mz.129119/
2. Install this plugin BELOW it
3. open the EST_PHONE_MENU_MZ plugin parameter and search
for Phone Command Settings parameter.
add your menu command there.

this is what you should put on the 'Script' parameter
for that menu command.
Item Scene
SceneManager.push(Scene_PhoneAddonItem);

Skill Scene
$gameSystem._phoneActorSelectionType = "Skill";
SceneManager.push(Scene_PhoneAddonActorSelection);

Equip Scene
$gameSystem._phoneActorSelectionType = "Equip";
SceneManager.push(Scene_PhoneAddonActorSelection);

Status Scene
$gameSystem._phoneActorSelectionType = "Status";
SceneManager.push(Scene_PhoneAddonActorSelection);

Formation Scene
SceneManager.push(Scene_PhoneAddonFormation);

Options Scene
SceneManager.push(Scene_PhoneAddonOptions);

Save Scene
SceneManager.push(Scene_PhoneAddonSave);

Load Scene
SceneManager.push(Scene_PhoneAddonLoad);

Game End Scene
SceneManager.push(Scene_PhoneAddonGameEnd);
4> you can also make when pressing continue / load
in title screen... instead of calling Scene_Load
will use the phone version...
change the "PhoneLoad as SceneLoad" parameter to true.

■ Dependencies ╒══════════════════════════╛
EST_PHONE_MENU_MZ.js
place this plugin BELOW it.

■ Compatibility ╒══════════════════════════╛
MZ is new engine... so i cannot say for sure.
but it should be compatible with most things.

■ Parameters ╒══════════════════════════╛
!Phone Item Settings
>> Help Window Y Offset
~ Help Window Y Offset

>> ItemType Window Y Offset
~ ItemType Window Y Offset

>> ItemList Window Y Offset
~ ItemList Window Y Offset

>> Actor Selection Window Y Offset
~ Actor Selection Window Y Offset
>> Gauge Width
~ Width of the Item Window Gauge

!Phone Skill Settings
>> Use Actor Background
~ if true will use actor background for phone skill scene

>> Gauge Width
~ Width of the Skill Window Gauge

>> Help Window Y Offset
~ Help Window Y Offset

>> SkillType Window Y Offset
~ SkillType Window Y Offset

>> Status Window Y Offset
~ Status Window Y Offset

>> SkillList Window Y Offset
~ SkillList Window Y Offset

>> Actor Selection Window Y Offset
~ Actor Selection Window Y Offset

!Phone Equip Settings
>> Use Actor Background
~ if true will use actor background for phone equip scene
>> Gauge Width
~ Width of the Equip Window Gauge
>> Help Window Y Offset
~ Help Window Y Offset
>> Status Window Y Offset
~ Status Window Y Offset
>> Command Window Y Offset
~ Command Window Y Offset
>> Slot Window Y Offset
~ Slot Window Y Offset
>> Item Window Y Offset
~ Item Window Y Offset

!Phone Status Settings
>> Use Actor Background
~ if true will use actor background for phone status
>> Exp Gauge Color 1
~ Color 1 of the Exp Gauge gradient
>> Exp Gauge Color 2
~ Color 2 of the Exp Gauge gradient
>> Status Content Height
~ Height of the Status Window Content
>> Gauge Width
~ Width of the Status Window Gauge
>> Actor Name Line
~ In Phone Status... Which line the actor name drawn?
>> Actor Level Line
~ In Phone Status... Which line the actor level drawn?
>> Actor Class Line
~ In Phone Status... Which line the actor class drawn?
>> Actor States Line
~ In Phone Status... Which line the actor inflicted states drawn?
>> Actor HPMPTP Line
~ In Phone Status... Which line the actor gauges drawn? (this takes almost 4 lines)
>> Actor EXP Line
~ In Phone Status... Which line the actor EXP gauges drawn? (takes almost 2 lines)
>> Actor Atk Line
~ In Phone Status... Which line the actor Atk drawn?
>> Actor Def Line
~ In Phone Status... Which line the actor Def drawn?
>> Actor Matk Line
~ In Phone Status... Which line the actor Matk drawn?
>> Actor Mdef Line
~ In Phone Status... Which line the actor Mdef drawn?
>> Actor Agi Line
~ In Phone Status... Which line the actor Agi drawn?
>> Actor Luk Line
~ In Phone Status... Which line the actor Luk drawn?
>> Actor Profile Line
~ In Phone Status... Which line the actor Profile drawn? (inf lines)(recommended last)

!Phone Options Settings
>> Option Window Y Offset
~ Option Window Y Offset

!Phone Load Settings
>> PhoneLoad as SceneLoad.
~ If set to true... this will open Scene_PhoneAddonLoad instead of Scene_Load
>> Onload Common Event
~ When loading savefile from phone. execute this common event (set to 0 to not call any common event)
■ License ╒══════════════════════════╛
Free to use in all project (except the one containing pornography)
as long as i credited (ESTRIOLE).

■ Extra Credit ╒══════════════════════════╛

■ Support ╒══════════════════════════╛
While I'm flattered and I'm glad that people have been sharing and
asking support for scripts in other RPG Maker communities, I would
like to ask that you please avoid posting my scripts outside of where
I frequent because it would make finding support and fixing bugs
difficult for both of you and me.

If you're ever looking for support, I can be reached at the following:
[ http://forums.rpgmakerweb.com/ ]
pm me : estriole

also support to compatibility with VisuStella is not possible.
because their code is obfuscated thus cannot be read by human.
if there's incompatibility... please ask VisuStella Team.

■ Donate ╒══════════════════════════╛
If you want to support my work you can donate here
https://www.makerdevs.com/profile/estriole

■ Author's Notes ╒══════════════════════════╛
None

Downloads / Referenced Files

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License / Terms Note

■ License ╒══════════════════════════╛ Free to use in all project (except the one containing pornography) as long as i credited (ESTRIOLE). ■ Extra Credit ╒══════════════════════════╛

Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

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