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MZEli Message Common Event - Auto inserts common events into a event list before and after messages!

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Eli Message Common Event - Auto inserts common events into a event list before and after messages!
  • Original author: Eliaquim
  • Original date: September 6, 2021
  • Source thread: https://forums.rpgmakerweb.com/threads/eli-message-common-event-auto-inserts-common-events-into-a-event-list-before-and-after-messages.140199/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMZ)

Summary

{ "lightbox_close": "Close", "lightbox_next": "Next", "lightbox_previous": "Previous",

Archived First Post

qbEnktq.png

Author: Hakuen Studio

Introduction

There may be occasions or even systems where it is necessary to introduce certain commands or actions before and after each dialog in your game. Whether it's turning on a switch, playing a sound, changing a variable, showing an image, and so on. Doing this manually before and after each show text command can be cumbersome and error-prone. This plugin solves your problem!

Features
  • Adds a common event before and after every show text command.
  • Control the common event ids through variable values.
  • Disable/Enable the plugin with a switch.
How to use

You need to set a switch Id on the plugin parameters in order to enable/disable the plugin.

After that, just select the variables on the plugin parameters that will hold the value of the common events ids.
The plugin will do the rest.

If you do not want to play a common event, just change the variable value to 0 or disable the switch.

Example

Let's say we have this event:
s1nfHNt.png


Now, this plugin will automatically modify this event for you. You will not be able to see the changes on the editor, but inside the game, it will look like one of the screenshots below.

Smart Behavior OFF: It will, literally, add a common event before and after any Show text command.
vCnd2bN.png


Smart Behavior ON: The plugin will consider a block of text, instead of just the show text command.
hnkWaxO.png


Terms of Use
Update Log

Features Mentioned

  • Adds a common event before and after every show text command.
  • Control the common event ids through variable values.
  • Disable/Enable the plugin with a switch.

Downloads / Referenced Files

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License / Terms Note

Terms of Use Update Log Hakuen Studio Message Common Event for RPG Maker MZ by Hakuen Studio Automatically add common events before and after every show text command!

Referenced Images / Attachments

hakuenstudio.itch.io
hakuenstudio.itch.io
hakuenstudio.itch.io
hakuenstudio.itch.io
Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

#rmmz#plugin-archive

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