public

Rpg Maker Developers Group

Simple enough for a child, powerful enough for a developer

2 Followers

MZEli Hold Fade - Stops the automatically fade in when transfer maps.

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Eli Hold Fade - Stops the automatically fade in when transfer maps.
  • Original author: Eliaquim
  • Original date: November 16, 2020
  • Source thread: https://forums.rpgmakerweb.com/threads/eli-hold-fade-stops-the-automatically-fade-in-when-transfer-maps.129979/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMZ)

Summary

{ "lightbox_close": "Close", "lightbox_next": "Next", "lightbox_previous": "Previous",

Archived First Post

Gm8rRss.png

Author: Hakuen Studio

Introduction

Have you ever felt the need to start a map faded out, to configure some events or images without the player seeing? It is true that when transferring from one map to another, you can use fadeout on the previous one and fade in on the current map(But not if it is the first map of the game).
But this plugin does it for you automatically and some other stuff too!

Features

• When starting a new game or transferring between maps, you can choose to stay faded out and use a plugin command to fade in when you want.
• Deactivate the movement of the player and events(self-movement) while it faded out.

How to use

Just put a note tag on the map: <HoldFade> (Not case sensitive)

Now every time you enter this map, it will not fade in automatically, letting you do some configurations in it and then, call a plugin command to fade in.

You can also make that automatically set up the plugin parameter 'Auto Hold Fade' to true.

To illustrate this better, let's see how the transfer works without and with this plugin:

● Without:
• The player is in Map 1
• The player activates an event to transfer to Map 2
• The screen is fade out
• The player gets in Map 2
• Screen fade-in.

● With:
• The player is in Map 1
• The player activates an event to transfer to Map 2
• The screen is fade out
• The player gets in Map 2
• Screen doesn't fade in automatically unless you use a plugin command.
• Optional, it can prevent the movement of events(self-movement) and player while it faded out.

Terms of Use
Update Log

Features Mentioned

  • When starting a new game or transferring between maps, you can choose to stay faded out and use a plugin command to fade in when you want.
  • Deactivate the movement of the player and events(self-movement) while it faded out.

Downloads / Referenced Files

Log in to download

Log in, then follow the RPG Maker Developers Group to see these download links.

Log in to download

License / Terms Note

Terms of Use Update Log Eli Hold Fade for RPG Maker MV-MZ by Hakuen Studio Stops the automatically fade in when transfer maps.

Referenced Images / Attachments

hakuenstudio.itch.io
hakuenstudio.itch.io
Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

#rmmz#plugin-archive

Replies (0)

No replies yet.

0 replies 1 view

Log in to reply.

User Avatar