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MZAutomatically create backup save data

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Automatically create backup save data
  • Original author: siguren
  • Original date: January 28, 2022
  • Source thread: https://forums.rpgmakerweb.com/threads/automatically-create-backup-save-data.144435/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMZ)

Summary

Mano_BackupSave+ 1.1 Sigureya​ Introduction When advancing the game If there is only one save data created by the player, it may become impossible to proceed when caught in a bug.

Archived First Post

Mano_BackupSave+ 1.1
Sigureya

Introduction

When advancing the game If there is only one save data created by the player, it may become impossible to proceed when caught in a bug.
This plugin forces the data to be saved separately from the normal save file.
(Different from auto save)

Features

How to use

Save data is created with a plug-in command.
All you need to do to use this plugin is to call the plugin command.

Plugin Commands / Script Calls
createBackup
Create a spare save data.
Parameters
  1. Sentences to describe the time of the story
    It is used as a description to be displayed at the top of the screen when loading a backup.
  2. Data number
    It is used for the order of backups.
    If there is a backup with the same number when creating the backup, the old one will be overwritten.
Download

Github:https://raw.githubusercontent.com/Sigureya/RPGmakerMZ/master/Mano_BackupSave.js

Terms and Credits
MIT license
Regardless of the content of the game, this plugin is free to use.

Downloads / Referenced Files

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License / Terms Note

Terms and Credits MIT license Regardless of the content of the game, this plugin is free to use.

Creator Claims / Removal

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