* 1. General form
* cmdName argName1 argName2 argName3 argNameI argNameN
* E.g.:
* - If the plugin command has its command name as abcdefg and arguments
* as h, i, j and k, then the RMMV style plugin command line is
* abcdefg h i j k
* 2. (v1.02a+)pluginFileCmds
* - If there's only a small number of plugin commands among all enabled
* plugins, then whether the parameter pluginFileCmds should be filled
* doesn't matter much
* - If there's a large number of plugin commands among all enabled
* plugins, but only a small number of them being used in the RMMV
* styles, then pluginFileCmds should be filled with all those plugin
* commands, or the time needed for this plugin to load such a large
* number of plugin commands automatically upon game start can lead to
* a long game starting time
* - If there's a large number of plugin commands among all enabled
* plugins, and most of them being used in the RMMV styles, then I'm
* afraid that this plugin won't be able to give you a nice option
* 3.(v1.02a+) newPluginFileCmds
* - Its 1st application is to let you type less, thus making using
* plugin commands in the RMMV styles to be even more effective and
* efficient
* - Its 2nd application is to let you use plugin commands with
* different argument values given on 2 different timings, without the
* need of game variables to store them, even though you'll have to
* redefine the new plugin commands on the 1st timing
* - Its 3rd application is to resolve plugin command name collisions
* among different plugins