public

Rpg Maker Developers Group

Simple enough for a child, powerful enough for a developer

2 Followers

MVDatabase -> In game Rename

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Database -> In game Rename
  • Original author: ZephyrAM
  • Original date: October 7, 2018
  • Source thread: https://forums.rpgmakerweb.com/threads/database-in-game-rename.100830/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)

Summary

Data Rename @author: ZephyrAM​ Organizing a large Database library can get complex. Ideally you'll create things in order of power or appearance, but what if you need to add more later on? Rearranging and remembering whether a Steel Sword is stronger than a Ceremonial Sword can be a hassle. This plugin lets you keep one name in the Database Editor and place another in the Note tag field. So the Database name can be whatever makes sense in the moment (Sword 1, Sword found in Mountains... whatever) and the name...

Archived First Post

Data Rename
@author: ZephyrAM

Organizing a large Database library can get complex. Ideally you'll create things in order of power or appearance, but what if you need to add more later on? Rearranging and remembering whether a Steel Sword is stronger than a Ceremonial Sword can be a hassle.

This plugin lets you keep one name in the Database Editor and place another in the Note tag field. So the Database name can be whatever makes sense in the moment (Sword 1, Sword found in Mountains... whatever) and the name in the Note tag will carry over into a more lore friendly, in game name.

More useful for some fields then others, but currently set to allow rename for:
  • Items
  • Weapons
  • Armors
  • Skills
  • Actors
  • Classes
  • Enemies
  • States
Plugin Placement -- Anywhere below the conflicting plugins.

ZephAM_DataRename.js

Terms of Use:
- Free for use in all commercial and non-commercial projects, so long as credit is given.

Conflicts: (toggles in plugin settings resolve conflicts)
  • YEP_BattleCore
  • YEP_WeaponUnleash

Updates: (1.0 Newest)
~ Version 1.0 ~
  • Removed alternate, commented code.
  • Added code section separators

~ Version 0.9 ~
  • Added rename to Actors, Classes, Enemies, and States
  • Added toggle options for all eight categories

~ Version 0.85 ~
  • Added toggle option to choose override or not for BattleCore/WeaponUnleash tags
  • Refined logic code

~ Version 0.8 ~
  • Fixed wrong name showing up in battle messages.

Downloads / Referenced Files

Log in to download

Log in, then follow the RPG Maker Developers Group to see these download links.

Log in to download

License / Terms Note

Terms of Use: - Free for use in all commercial and non-commercial projects, so long as credit is given. Conflicts: (toggles in plugin settings resolve conflicts) Spoiler

Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

#039#rmmv#plugin-archive

Replies (0)

No replies yet.

0 replies 1 view

Log in to reply.

User Avatar