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MZAuto Battle From Enemy Action - MZ/MV

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Auto Battle From Enemy Action - MZ/MV
  • Original author: jojo741963
  • Original date: August 13, 2021
  • Source thread: https://forums.rpgmakerweb.com/threads/auto-battle-from-enemy-action-mz-mv.139564/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMZ)

Summary

Auto Battle From Enemy Action v1.0.1 jojo741963​ Spoiler: Log - 1.0.1 RMMV Compatibility

Archived First Post

Auto Battle From Enemy Action v1.0.1
jojo741963
- 1.0.1 RMMV Compatibility
- 1.0.0 Release

Introduction
Allows you can use enemy action as the action of auto-battle

Features
  • You can use enemy action as an action of auto-battle.
  • You can set each actor to use different enemy actions.
  • And you can change the Enemy ID that the actor uses at any time.
  • Or you can also turn off auto-battle and return control to the player at any time.
How to Use
  • You may start by creating a new enemy to use its action for auto-battle.
  • After installing this plugin, register Actor ID and Variable ID that you want to remember the auto-battle state
cover3.png
  • When the value of that Variable ID is not equal to 0, the Actor ID that links with this Variable ID will become an auto-battle actor. And battle with action from Enemy ID that value of Variable ID.
  • You can set default action if the Enemy ID does not exist.
  • When you set the value of Variable ID to 0, the Actor ID will become control by player. (if an actor has Auto-Battle Special Flag, he/she will still auto-battle continue.)
  • You can use 'Party Level Condition' as 'Actor Level Condition' by setting in the plugin parameter. (this setting will also affect all auto-battle actors)
HowToUse.png

Download
Auto Battle From Enemy Action - MZ/MV


Author's Notes & Compatibility
  • Auto-battle actors can't use items yet.
    • I don't have any idea what to do maybe you might use a skill that force actor use item, I guess.
  • The actor will use any action even he/she not learn that skill before.
  • If the actor can't do the action (such as no more MP to cast skill), he/she will not do anything in that turn.
  • I'm not sure if this plugin can work with other weird battle plugins.
Terms and Credits
Do anything you want, commercial is allowed. I would happy if you put my name in the credit.

if you found any bugs, please let me know.

Features Mentioned

  • You can use enemy action as an action of auto-battle.
  • You can set each actor to use different enemy actions.
  • And you can change the Enemy ID that the actor uses at any time.
  • Or you can also turn off auto-battle and return control to the player at any time.

Downloads / Referenced Files

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License / Terms Note

Terms and Credits Do anything you want, commercial is allowed. I would happy if you put my name in the credit. if you found any bugs, please let me know.

Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

#rmmz#plugin-archive

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