Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.
Original Source
- Original title: Ultimate Stat Distribution Script Updated 1.2
- Original author: Frozen_Phoenix
- Original date: March 25, 2016
- Source thread: https://forums.rpgmakerweb.com/threads/ultimate-stat-distribution-script-updated-1-2.59342/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)
Summary
Actors will gain stat points whenever they level up or when you want to give them via script call: $gameActors[id].gainStats(amount) Those points can be used to increase the actor's stats via a custom scene. To call the scene use the call: SceneManager.sceneDistribution(actor)
Archived First Post
Actors will gain stat points whenever they level up or when you want to give
them via script call: $gameActors[id].gainStats(amount)
Those points can be used to increase the actor's stats via a custom scene.
To call the scene use the call: SceneManager.sceneDistribution(actor)
Example: SceneManager.sceneDistribution($gameParty.members()[0])
Holding shift while increasing the attributes will increase them faster.
You can press x/esc to swap between the increase/decrease options.
You can now choose which stats to draw/increase
You can add extra parameters like crit chance and evasion.
Put the following tags to determine how much the param/stat will increase per
stat point spent:
For extra parameters:
Feel free to use for free/comercial games, just give credit.
Enjoy
Print:
Edit by Zarsla with more features: https://www.dropbox.com/s/v3rryhchtnoc0ef/StatDistribution.js?dl=0
Download (Updated 31/03/2016):
-Fixed bug of max hp value displaying 999 on screen even when the actual value was higher
-Added option to add custom limits for parameters, those can be different for each actor
-Added option to limit how much points you can spend on the same parameter each level
-Added party option, press Q/W to swap between party members
-Can now put tags in the actor's note box as well
them via script call: $gameActors[id].gainStats(amount)
Those points can be used to increase the actor's stats via a custom scene.
To call the scene use the call: SceneManager.sceneDistribution(actor)
Example: SceneManager.sceneDistribution($gameParty.members()[0])
Holding shift while increasing the attributes will increase them faster.
You can press x/esc to swap between the increase/decrease options.
You can now choose which stats to draw/increase
You can add extra parameters like crit chance and evasion.
Put the following tags to determine how much the param/stat will increase per
stat point spent:
<ihp: amount>
<imp: amount>
<iatk: amount>
<idef: amount>
<imat: amount>
<imdf: amount>
<iagi: amount>
<iluk: amount>
<imp: amount>
<iatk: amount>
<idef: amount>
<imat: amount>
<imdf: amount>
<iagi: amount>
<iluk: amount>
For extra parameters:
<ihit: amount>
<ieva: amount>
<icri: amount>
<icev: amount>
<imev: amount>
<imrf: amount>
<icnt: amount>
<ihrg: amount>
<imrg: amount>
<itrg: amount>
<ieva: amount>
<icri: amount>
<icev: amount>
<imev: amount>
<imrf: amount>
<icnt: amount>
<ihrg: amount>
<imrg: amount>
<itrg: amount>
Feel free to use for free/comercial games, just give credit.
Enjoy
Print:
Edit by Zarsla with more features: https://www.dropbox.com/s/v3rryhchtnoc0ef/StatDistribution.js?dl=0
Download (Updated 31/03/2016):
-Fixed bug of max hp value displaying 999 on screen even when the actual value was higher
-Added option to add custom limits for parameters, those can be different for each actor
-Added option to limit how much points you can spend on the same parameter each level
-Added party option, press Q/W to swap between party members
-Can now put tags in the actor's note box as well
Downloads / Referenced Files
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Log in to downloadLicense / Terms Note
Feel free to use for free/comercial games, just give credit. Enjoy Print: Spoiler
Creator Claims / Removal
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