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IGM Woes yet again

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: IGM Woes yet again
  • Original author: DarkFact
  • Original date: March 31, 2014
  • Source thread: https://forums.rpgmakerweb.com/threads/igm-woes-yet-again.25572/
  • Source forum path: Game Development Engines > Legacy Engine Support > IGM Support

Summary

Alright now I have been using IGM for 4 years now. I'd think I would have seen this before but! I have the 1st Hiscore life set to 1000. Then 2nd to 1000. According to the help file when the score hits 1000, 2000, 3000, 4000, etc a life should be given. Yet I am not even getting the first life awarded. It's like the engine isn't even polling for or executing on that criteria. I suppose a long winded gadget would work but wanted to see if anyone else...

Archived First Post

Alright now I have been using IGM for 4 years now. I'd think I would have seen this before but! I have the 1st Hiscore life set to 1000. Then 2nd to 1000. According to the help file when the score hits 1000, 2000, 3000, 4000, etc a life should be given. Yet I am not even getting the first life awarded. It's like the engine isn't even polling for or executing on that criteria. I suppose a long winded gadget would work but wanted to see if anyone else noticed this but me.

UPDATE:

Ok just found a work around that is pretty flawless as far as I can tell.

STEP1:

You'll make a gadget that's invisible (animation frame set to 0 alpha and no collision.). This isn't a character it's to control the game flow.

You'll create an IDLE state. This is where it's polling is the score => hiscore 1st? when this is true it goes to the next step

STEP2:

Here the gadget tells it to add 1 extra life, then when complete it 100% apply ratio to the next and final step.

STEP3:

Here it adds the increment you want to the hiscore 1st memory. Advancing it to higher point than the current score. Once it does that it goes 100%

apply ratio back the IDLE where the process repeats looking for the score to breech the hiscore 1st threshold.

Each image shows the process as it moves through the event. This actually works and the values for the increments can be whatever you'd like.

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Referenced Images / Attachments

Hiscore-Step 1.png
Hiscore-Step 1.png
Hiscore-Step 2.png
Hiscore-Step 2.png
Hiscore-Step 3.png
Hiscore-Step 3.png
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#039#rpg-maker-archive#igm-support

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