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MZDAE's Equip Requirements MZ

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: DAE's Equip Requirements MZ
  • Original author: SebyDevDev
  • Original date: July 28, 2021
  • Source thread: https://forums.rpgmakerweb.com/threads/daes-equip-requirements-mz.139025/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMZ)

Summary

Equip Requirements - Version 1.0 RPG Maker MZ Plugin @DaedraTalos & @TwentyFree Introduction

Archived First Post

Equip Requirements - Version 1.0

RPG Maker MZ Plugin

@DaedraTalos & @TwentyFree

Introduction

Add requirements for equipment to be equipped and unequipped!

Features

Add requirements for equipment to be equipped and unequipped!

This plugin takes advantage of the plugin parameters, and does not require any armor tags.

Instructions:

  1. Add as many EquipRequirement structs as you want, in the list in the parameters.
  2. For each EquipRequirementstruct, add the following:
    1. name: The visual name of the armor requirement, to help you easily identify it.
    2. Armor ID: The ID of the armor you want these requirements to apply to.
    3. Equip Requirements: The requirements you want to have fulfilled for the armor to be equippable.
    4. Unequip Requirements: The requirements you want to have fulfilled for the armor to be unequippable.
  3. In the Equip / Unequip requirements, you can add Requirementstructs.
    1. name: The visual name of the specific requirement, to help you easily identify it.
    2. Armor ID: the ID of the armor to already be equipped/not equipped for this requirement to be fulfilled. (can be left on None/0 if you simply want to have the script run without checking for any armor)
    3. type: whether this armor must be equipped, or unequipped, in order to fulfill this requirement.
    4. script: a script to run that must return either true or false. If true, the requirement is fulfilled.(note: to fulfill the requirement, the script must return true, and the specified armor must be already equipped/not equipped (or set to None/0))

How To Use
  • Copy the "DAE_EquipRequirements.js" file into your project's /js/plugins/ folder.
  • Activate the plugin by using the 'Plugin Manager'
  • Read the short documentation (help file) and try it out yourself!
  • Need any help? Comment on this thread!
Plugin Click here to get it! (includes paid version for commercial, and free version for non-commercial)

Credit:
DaedraKyne (@DaedraTalos) and @TwentyFree

Terms
Free for any non-commercial game, by downloading the demo available at the itch.io page.
For commercial games, you need to buy the paid itch.io version.

Updates
2020-07-27 - Version 1.0 - Released the plugin

Features Mentioned

  • Add requirements for equipment to be equipped and unequipped!
  • This plugin takes advantage of the plugin parameters, and does not require any armor tags.
  • Instructions:
  • Add as many EquipRequirement structs as you want, in the list in the parameters.
  • For each EquipRequirementstruct, add the following:
  • name: The visual name of the armor requirement, to help you easily identify it.
  • Armor ID: The ID of the armor you want these requirements to apply to.
  • Equip Requirements: The requirements you want to have fulfilled for the armor to be equippable.
  • Unequip Requirements: The requirements you want to have fulfilled for the armor to be unequippable.
  • In the Equip / Unequip requirements, you can add Requirementstructs.
  • name: The visual name of the specific requirement, to help you easily identify it.
  • Armor ID: the ID of the armor to already be equipped/not equipped for this requirement to be fulfilled. (can be left on None/0 if you simply want to have the script run without checking for any armor)
  • type: whether this armor must be equipped, or unequipped, in order to fulfill this requirement.
  • script: a script to run that must return either true or false. If true, the requirement is fulfilled.(note: to fulfill the requirement, the script must return true, and the specified armor must be already equipped/not equipped (or set to None/0))

Downloads / Referenced Files

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License / Terms Note

Plugin Click here to get it! (includes paid version for commercial, and free version for non-commercial) Credit: DaedraKyne (@DaedraTalos) and @TwentyFree Terms Free for any non-commercial game, by downloading the demo available at the itch.io page.

Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

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