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MZOZZ Debug Pasability

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: OZZ Debug Pasability
  • Original author: orochii
  • Original date: July 24, 2021
  • Source thread: https://forums.rpgmakerweb.com/threads/ozz-debug-pasability.138892/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMZ)

Summary

OZZ Simple Menu Debug Pasability For MZ Part of the... { "lightbox_close": "Close",

Archived First Post

OZZ Simple Menu Debug Pasability For MZ

Part of the...
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Oh yes.

Introduction
This plugin is a tool for debugging passability. I wrote it wrong everywhere, so I commited to it. But yeah it is passability with double S, I know!

Anyway, it uses a toggle button, so when you're going around something like this...
1627167855636.png

You press the magic button (F11 by default), and it looks like this.
1627167879222.png


Arrows mean that the direction is being obstructed in general. While the colored "dots" mean that a layer is blocking the way. If the color is gray it means it's passable. If the tile is empty (not even the ugly red overlay) then it means it's 100% unblocked by anything.

Code

License
MIT.

Hope it is useful for you. Else go to golag.

Downloads / Referenced Files

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License / Terms Note

License MIT. Hope it is useful for you. Else go to golag.

Creator Claims / Removal

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