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Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: N_BustDialog
  • Original author: Nolonar
  • Original date: September 24, 2020
  • Source thread: https://forums.rpgmakerweb.com/threads/n_bustdialog.127843/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMZ)

Summary

Do you know Fire Emblem? { "lightbox_close": "Close", "lightbox_next": "Next",

Archived First Post

Do you know Fire Emblem?

busts.png


N_BustDialog was inspired by Fire Emblem.

It allows for up to 4 busts displayed at the same time, assigned to either the left or right side, and the back or front position:

busts_side_position.png


The busts can be moved between positions.

The plugin also automatically manages the way the busts are facing. By default, the busts are facing the center of the screen, but can be flipped to face the edge of the screen instead.

busts_facing.png


For more information, refer to the readme on GitHub: https://github.com/Nolonar/RM_Plugins-BustDialog

Direct download link: https://github.com/Nolonar/RM_Plugins-BustDialog/releases/latest/download/N_BustDialog.js

This plugin is not yet fully feature-complete, so expect a version 1.1.0 at some point.
Planned improvements include:
  • Flashing busts, for example to indicate an actor taking damage.
  • Shaking busts, for example to indicate an actor being surprised.
  • Bust tint, for example to indicate an actor bleeding or being poisoned.
  • Playing animations on busts, for example to indicate an attack being made on an actor.
  • Enter/Exit left/right, to animate an actor entering/leaving the scene. Currently, the bust simply appears or disappears.
  • Removing the bust origin in favor of a bust offset. Currently, the bust origin can be set to bottom (for full-size images) or center (for upper-body-only). This means that if you have a full-size image of a character that's twice as tall as another, that character will only appear to be 50% taller. With bust offset, the origin can be fixed to bottom for all types of images, and the character size will be to scale.
There is no ETA for any of these improvements.

Not planned:
  • Balloons on busts, because the balloons would probably be way too small compared to the busts.
  • Playing sound effects, because there's already an event command for that.


Terms of use
MIT License

In short: you're free to use it on any project (commercial or not) or modify it as you wish, as long as you won't remove the license and the copyright from the plugin.

Downloads / Referenced Files

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License / Terms Note

Terms of use MIT License In short: you're free to use it on any project (commercial or not) or modify it as you wish, as long as you won't remove the license and the copyright from the plugin.

Creator Claims / Removal

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