Original Source
- Original title: - Burned -
- Original author: Aesica
- Original date: September 22, 2020
- Source thread: https://forums.rpgmakerweb.com/threads/burned.127722/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMZ)
Summary
So I decided to port over AES_CommandControl, and it went...disturbingly without any problems which has me a bit concerned. No but really, this went almost too well, so I expect bug reports. Anyway! This plugin lets you do all sorts of fun things with actor commands. Copypasta'd straight out of my github: Able to enable/disable attack, guard, and item globally or on an per character/class/equip/state basis Can replace the attack command, optionally requiring certain conditions to be met in order to do so such as less than 50% hp, affliction...
Archived First Post
This plugin lets you do all sorts of fun things with actor commands. Copypasta'd straight out of my github:
- Able to enable/disable attack, guard, and item globally or on an per character/class/equip/state basis
- Can replace the attack command, optionally requiring certain conditions to be met in order to do so such as less than 50% hp, affliction by a certain state, etc
- Able to move certain commands, such as guard, over to a left or right sub-menu
- Can re-order commands by type (attack, limit, single, skills, guard, item, etc)
- Can unleash special abilities when using basic attack, based on certain conditions combined with random chance
- Can seal the item command on an actor/class/equip/state
- Can set single skills on the actor command window, similar to attack
- Able to repurpose TP into a limit break resource, showing a special command once TP reaches a certain threshold--either temporarily overwriting the attack command or appearing as an extra, temporary command in the actor command window
- Can apply states when an actor guards in addition to the standard guard effect. These effects can be applied to either the user or even the entire party
Edit: The terms of use can be found in the readme there and should be reviewed before using, but in general: free in commercial and noncommercial alike, just give me credit, don't try to pass it off as your own, etc.
Downloads / Referenced Files
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Edit: The terms of use can be found in the readme there and should be reviewed before using, but in general: free in commercial and noncommercial alike, just give me credit, don't try to pass it off as your own, etc.
Creator Claims / Removal
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