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Falling Animations

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Falling Animations
  • Original author: pinnedmoth
  • Original date: August 9, 2012
  • Source thread: https://forums.rpgmakerweb.com/threads/falling-animations.3878/
  • Source forum path: Game Development Engines > Legacy Engine Support > IGM Support

Summary

How do you make non-player controlled animations/gadgets fall when they walk over a precipice? I just finished reading Tutorial 3 on Basic Platforming and decided to put an enemy Penguin on a ledge so it would fall to the player's rear; however, instead the penguin floats across the opposing wall and then returns. Why is it that the human player knows when to fall but not AI-controlled characters? And how do I fix my floating Penguin problem? EDIT: Solved problem by editing gravity settings for Penguin under "Gadgets" > "Moving...

Archived First Post

How do you make non-player controlled animations/gadgets fall when they walk over a precipice? I just finished reading Tutorial 3 on Basic Platforming and decided to put an enemy Penguin on a ledge so it would fall to the player's rear; however, instead the penguin floats across the opposing wall and then returns. Why is it that the human player knows when to fall but not AI-controlled characters? And how do I fix my floating Penguin problem?

EDIT: Solved problem by editing gravity settings for Penguin under "Gadgets" > "Moving and Jumping Settings."

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Referenced Images / Attachments

floatingpenguin.jpg
floatingpenguin.jpg
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