Original Source
- Original title: Falling Animations
- Original author: pinnedmoth
- Original date: August 9, 2012
- Source thread: https://forums.rpgmakerweb.com/threads/falling-animations.3878/
- Source forum path: Game Development Engines > Legacy Engine Support > IGM Support
Summary
How do you make non-player controlled animations/gadgets fall when they walk over a precipice? I just finished reading Tutorial 3 on Basic Platforming and decided to put an enemy Penguin on a ledge so it would fall to the player's rear; however, instead the penguin floats across the opposing wall and then returns. Why is it that the human player knows when to fall but not AI-controlled characters? And how do I fix my floating Penguin problem? EDIT: Solved problem by editing gravity settings for Penguin under "Gadgets" > "Moving...
Archived First Post
EDIT: Solved problem by editing gravity settings for Penguin under "Gadgets" > "Moving and Jumping Settings."
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