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MVMeta Controls by Olivia

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Meta Controls by Olivia
  • Original author: Archeia
  • Original date: September 24, 2018
  • Source thread: https://forums.rpgmakerweb.com/threads/meta-controls-by-olivia.100406/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)

Summary

​ This is a RPG Maker MV plugin that lets you control switches and variables that last across a meta level on a game. A switch or variable designated to function as a meta switch or meta variable can persist across different save files. To assist in controlling meta properties of the game some more, the developer can assign common events to run at the start of a new game or when a game is loaded. Saving the game can also register map data to variables. Instructions {

Archived First Post



This is a RPG Maker MV plugin that lets you control switches and variables that last across a meta level on a game. A switch or variable designated to function as a meta switch or meta variable can persist across different save files. To assist in controlling meta properties of the game some more, the developer can assign common events to run at the start of a new game or when a game is loaded. Saving the game can also register map data to variables.

Instructions
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<Global Meta>
- Place this in the name of a switch or variable that you want to have its data persist across different saves and even new games. This does not have to be the full name. It can be just a part of the switch or variable's name.</global>
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<Local Meta>
- Place this in the name of a switch or variable that you want to have its data persist across only related saves. This does not have to be the full name. It can be a part of the switch or variable's name.
Plugin Parameters
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Common Event on New Game: Run this common event when a new game is started. Leave as 0 to not use this function.

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Common Event on Load: Run this common event when a game is loaded. Leave as 0 to not use this function.

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Variables on Save: If any of these are set to variables, then those variables will acquire the Map ID, Map X position, or Map Y position whenever the player makes a save.

Which Saves Are Affected By <Local Meta> ?
Let's say you create three new games A, B, and C.

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If in playthrough A, you save in files 1 and 2, then <Local Meta> data will affect both files 1 and 2. They will not affect the saves from playthroughs B and C. To affect playthroughs B and C, it will have to be <Global Meta>.

In playthrough B, you save in files 3, 4, 5. The saves made in playthroughs A and C will not be affected by the <Local Meta> data made during playthrough B and its saves. To affect them all, use <Global Meta>.

For playthrough C, save files 6, 7, 8, 9, 10 are used. All other playthroughs are completely unaffected by the <Local Meta> data used in playthrough C. To affect other playthroughs, <Global Meta> has to be used.

But there is a warning: <Local Meta> will not affect related playthroughs for save files made before installing this plugin. This is due to the lack proper linking across those saves to be used for meta data.

WARNING!!!
This plugin is made for RPG Maker MV versions 1.6.1 and below. If you update RPG Maker MV past that and this plugin breaks, I am NOT responsible for it.

Terms of Use
1. These plugins may be used in free or commercial games.
2. 'Fallen Angel Olivia' must be given credit in your games.
3. You are allowed to edit the code.
4. Do NOT change the filename, parameters, and information of the plugin.
5. You are NOT allowed to redistribute these Plugins.
6. You may NOT take code for your own released Plugins without credit.

Changelog
  • None
Download Link
https://fallenangelolivia.itch.io/meta-controls

Downloads / Referenced Files

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License / Terms Note

Terms of Use 1. These plugins may be used in free or commercial games. 2. 'Fallen Angel Olivia' must be given credit in your games. 3. You are allowed to edit the code.

Referenced Images / Attachments

rxJfDT.png
rxJfDT.png
qLXj2I.png
qLXj2I.png
MnZc%2BY.png
MnZc%2BY.png
%2FDQKjj.png
%2FDQKjj.png
tmLG%2By.png
tmLG%2By.png
GN86jj.png
GN86jj.png
Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

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