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MZDoubleX_RMMZ_TPBS_Battle_Turns

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: DoubleX_RMMZ_TPBS_Battle_Turns
  • Original author: DoubleX
  • Original date: October 30, 2020
  • Source thread: https://forums.rpgmakerweb.com/threads/doublex_rmmz_tpbs_battle_turns.129340/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMZ)

Summary

Purpose Lets you set a TPBS battle turn as number of seconds or actions executed Introduction Code:

Archived First Post

Purpose
Lets you set a TPBS battle turn as number of seconds or actions executed

Introduction
Code:
*      1. By default, the TPBS battle turns are defined as that of the
*         largest individual turns among all enemies
*      2. This plugin lets you redefine it as a set number of seconds or
*         actions executed

Video


Games using this plugin
None so far

Code:
* @param def
* @type select
* @option Default Definition
* @value def
* @option Number Of Seconds
* @value sec
* @option Number Of Actions Executed
* @value act
* @desc Sets the TPBS battle turn definition to be used
* This can be changed outside battles
* @default def
*
* @param secNum
* @type number
* @decimals 9
* @desc Sets the number of seconds in a TPBS battle turn
* It's only used if the defintion is number of seconds
* @default 4
*
* @param actNum
* @type number
* @desc Sets the number of actions executed in a TPBS battle turn
* It's only used if the defintion is number of actions executed
* @default 12

Code:
 *      1. setTPBSBattleTurnsParam param val
 *         - Applies script call
 *           $gameSystem.setTPBSBattleTurnsParam(param, val)

Code:
*      1. DON'T CHANGE THE BATTLE TURN DEFINTIION INSIDE BATTLES UNLESS YOU
*         REALLY KNOW WHAT YOU'RE TRULY DOING

Plugins:
1. DoubleX RMMZ Enhanced Codebase
Abilities:
1. Nothing special

Code:
*      1. Commercial use's always allowed and crediting me's always optional.
*      2. You shall keep this plugin's Plugin Info part's contents intact.
*      3. You shalln't claim that this plugin's written by anyone other than
*         DoubleX or my aliases. I always reserve the right to deny you from
*         using any of my plugins anymore if you've violated this.
*      4. If you repost this plugin directly(rather than just linking back),
*         you shall inform me of these direct repostings. I always reserve
*         the right to request you to edit those direct repostings.
*      5. CC BY 4.0, except those conflicting with any of the above, applies
*         to this plugin, unless you've my permissions not needing follow so.
*      6. I always reserve the right to deny you from using this plugin
*         anymore if you've violated any of the above.

Code:
*      Authors:
*      1. DoubleX
*      Plugin Development Collaborators:
*      - None So Far
*      Bug Reporters:
*      - None So Far
*      Compatibility Issue Raisers:
*      - None So Far
*      Feature Requesters:
*      - None So Far

Code:
 *      { codebase: "1.1.0", plugin: "v1.00b" }(2020 Dec 2 GMT 1000):
 *      1. You no longer have to edit the value of
 *         DoubleX_RMMZ.TPBS_Battle_Turns.PLUGIN_NAME when changing this
 *         plugin file name
*      { codebase: "1.1.0", plugin: "v1.00a" }(2020 Oct 30 GMT 0600):
*      1. 1st version of this plugin finished

Download Link
Demo Link

Downloads / Referenced Files

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License / Terms Note

Spoiler: Terms Of Use Code: * 1. Commercial use's always allowed and crediting me's always optional. * 2. You shall keep this plugin's Plugin Info part's contents intact.

Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

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