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MZDoubleX_RMMZ_Script_Call_Hotkeys

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: DoubleX_RMMZ_Script_Call_Hotkeys
  • Original author: DoubleX
  • Original date: October 14, 2020
  • Source thread: https://forums.rpgmakerweb.com/threads/doublex_rmmz_script_call_hotkeys.128675/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMZ)

Summary

Purpose Lets you set some hotkeys per scene to trigger some script calls Video Games using this plugin

Archived First Post

Purpose
Lets you set some hotkeys per scene to trigger some script calls

Video


Games using this plugin
None so far

Code:
* @param scriptCallHotkeys
* @type struct<SceneHotkeys>[]
* @desc Sets the list of hotkeys triggering script calls per scene
* @default []

1. A custom key map plugin, like DoubleX_RMMZ_Custom_Key_Maps, can be useful when setting hotkeys to trigger script calls

Abilities:
1. Little RMMZ plugin development proficiency to fully utilize this
(Elementary Javascript exposures being able to write beginner codes up to 300LoC scale)

Code:
*      1. Commercial use's always allowed and crediting me's always optional.
*      2. You shall keep this plugin's Plugin Info part's contents intact.
*      3. You shalln't claim that this plugin's written by anyone other than
*         DoubleX or my aliases. I always reserve the right to deny you from
*         using any of my plugins anymore if you've violated this.
*      4. If you repost this plugin directly(rather than just linking back),
*         you shall inform me of these direct repostings. I always reserve
*         the right to request you to edit those direct repostings.
*      5. CC BY 4.0, except those conflicting with any of the above, applies
*         to this plugin, unless you've my permissions not needing follow so.
*      6. I always reserve the right to deny you from using this plugin
*         anymore if you've violated any of the above.

Code:
*      Authors:
*      1. DoubleX
*      Plugin Development Collaborators:
*      - None So Far
*      Bug Reporters:
*      - None So Far
*      Compatibility Issue Raisers:
*      - None So Far
*      Feature Requesters:
*      - None So Far

Code:
 *      { codebase: "1.1.0", plugin: "v1.00b" }(2020 Dec 2 GMT 0800):
 *      1. You no longer have to edit the value of
 *         DoubleX_RMMZ.Script_Call_Hotkeys.PLUGIN_NAME when changing this
 *         plugin file name
*      { codebase: "1.0.2", plugin: "v1.00a" }(2020 Oct 14 GMT 0700):
*      1. 1st version of this plugin finished

Download Link
Demo Link

Downloads / Referenced Files

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License / Terms Note

Spoiler: Terms Of Use Code: * 1. Commercial use's always allowed and crediting me's always optional. * 2. You shall keep this plugin's Plugin Info part's contents intact.

Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

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