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MZDoubleX_RMMZ_Custom_Script_Calls

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: DoubleX_RMMZ_Custom_Script_Calls
  • Original author: DoubleX
  • Original date: September 21, 2020
  • Source thread: https://forums.rpgmakerweb.com/threads/doublex_rmmz_custom_script_calls.127678/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMZ)

Summary

Purpose Lets you set new script calls as old ones with some arguments bound Introduction Code:

Archived First Post

Purpose
Lets you set new script calls as old ones with some arguments bound

Introduction
Code:
*      1. Sometimes, some script calls always have the same argument values
*         used again and again, and defining new script calls as calling old
*         ones with some argument values already defined can be favorable
*      2. With this plugin, you can effectively apply partial applications to
*         script calls without the restrictions of always predefining the
*         first arguments only

Video


Games using this plugin
None so far

Code:
* @param newScriptCalls
* @type struct<NewScriptCall>[]
* @desc Sets the list of new script calls
* They're existing ones with some argument values already set
* @default []

Plugins:
1. DoubleX RMMZ Enhanced Codebase
Abilities:
1. Little RMMZ plugin development proficiency to fully utilize this
(Elementary Javascript exposures being able to write beginner codes up to 300LoC scale)

Code:
*      1. If multiple new script calls have the same name, the one having the
*         lowest ordering in newScriptCalls will be used
*         (Search tag: Last_In_Duplicate_Script_Calls)
*      2. (Advanced)DON'T REDEFINE EXISTING SCRIPT CALLS UNLESS YOU REALLY
*         KNOW WHAT YOU'RE TRULY DOING

Code:
*      1. Commercial use's always allowed and crediting me's always optional.
*      2. You shall keep this plugin's Plugin Info part's contents intact.
*      3. You shalln't claim that this plugin's written by anyone other than
*         DoubleX or my aliases. I always reserve the right to deny you from
*         using any of my plugins anymore if you've violated this.
*      4. If you repost this plugin directly(rather than just linking back),
*         you shall inform me of these direct repostings. I always reserve
*         the right to request you to edit those direct repostings.
*      5. CC BY 4.0, except those conflicting with any of the above, applies
*         to this plugin, unless you've my permissions not needing follow so.
*      6. I always reserve the right to deny you from using this plugin
*         anymore if you've violated any of the above.

Code:
*      Authors:
*      1. DoubleX
*      Plugin Development Collaborators:
*      - None So Far
*      Bug Reporters:
*      - None So Far
*      Compatibility Issue Raisers:
*      - None So Far
*      Feature Requesters:
*      - None So Far

Code:
 *      { codebase: "1.1.0", plugin: "v1.00b" }(2020 Dec 2 GMT 0700):
 *      1. You no longer have to edit the value of
 *         DoubleX_RMMZ.Custom_Script_Calls.PLUGIN_NAME when changing this
 *         plugin file name
*      { codebase: "1.0.2", plugin: "v1.00a" }(2020 Sep 20 GMT 1400):
*      1. 1st version of this plugin finished

Download Link
Demo Link

Downloads / Referenced Files

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License / Terms Note

Spoiler: Terms Of Use Code: * 1. Commercial use's always allowed and crediting me's always optional. * 2. You shall keep this plugin's Plugin Info part's contents intact.

Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

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