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Original Source
- Original title: DoubleX_RMMZ_Auto_Battle_Command
- Original author: DoubleX
- Original date: September 14, 2020
- Source thread: https://forums.rpgmakerweb.com/threads/doublex_rmmz_auto_battle_command.127332/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMZ)
Summary
Purpose Adds a party command to add an autobattle state to the party in battles Video Games using this plugin
Archived First Post
Purpose
Adds a party command to add an autobattle state to the party in battles
Video
Games using this plugin
None so far
Download Link
Demo Link
Adds a party command to add an autobattle state to the party in battles
Video
Games using this plugin
None so far
Code:
* @param stateId
* @type number
* @min 1
* @desc Sets the id of the state added by the auto battle command
* All alive members in the party will have this state added
* @default 7
*
* @param text
* @type string
* @desc Sets the auto battle command name
* The command will appear in the party command window
* @default Auto Battle
*
* @param canUse
* @type boolean
* @desc Sets whether the auto battle command can be used
* It'll be checked whenever the party command window's shown
* @default true
Code:
* 1. setAutoBattleCmdState stateId
* - Sets the id of the state added by the auto battle command as
* stateId
* 2. setAutoBattleCmdText text
* - Sets auto battle command name as text
* 3. setCanUseAutoBattleCmd canUse
* - Sets whether the auto battle command can be used as canUse
* - canUse must be either true or false
Plugins:
1. DoubleX RMMZ Enhanced Codebase
Abilities:
1. Nothing special
1. DoubleX RMMZ Enhanced Codebase
Abilities:
1. Nothing special
Code:
* 1. Commercial use's always allowed and crediting me's always optional.
* 2. You shall keep this plugin's Plugin Info part's contents intact.
* 3. You shalln't claim that this plugin's written by anyone other than
* DoubleX or my aliases. I always reserve the right to deny you from
* using any of my plugins anymore if you've violated this.
* 4. If you repost this plugin directly(rather than just linking back),
* you shall inform me of these direct repostings. I always reserve
* the right to request you to edit those direct repostings.
* 5. CC BY 4.0, except those conflicting with any of the above, applies
* to this plugin, unless you've my permissions not needing follow so.
* 6. I always reserve the right to deny you from using this plugin
* anymore if you've violated any of the above.
Code:
* Authors:
* 1. DoubleX
* Plugin Development Collaborators:
* - None So Far
* Bug Reporters:
* - None So Far
* Compatibility Issue Raisers:
* - None So Far
* Feature Requesters:
* - None So Far
Code:
* { codebase: "1.1.0", plugin: "v1.00b" }(2020 Dec 2 GMT 0400):
* 1. You no longer have to edit the value of
* DoubleX_RMMZ.Auto_Battle_Command.PLUGIN_NAME when changing this
* plugin file name
* { codebase: "1.0.2", plugin: "v1.00a" }(2020 Sep 14 GMT 0900):
* 1. 1st version of this plugin finished
Download Link
Demo Link
Downloads / Referenced Files
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Log in to downloadLicense / Terms Note
Spoiler: Terms Of Use Code: * 1. Commercial use's always allowed and crediting me's always optional. * 2. You shall keep this plugin's Plugin Info part's contents intact.
Creator Claims / Removal
If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.
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