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Special use of parallel process (no plugin required)

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Special use of parallel process (no plugin required)
  • Original author: Awayamatana
  • Original date: December 19, 2023
  • Source thread: https://forums.rpgmakerweb.com/threads/special-use-of-parallel-process-no-plugin-required.163989/
  • Source forum path: Game Development Engines > RPG Maker Tutorials > RMMZ Tutorials

Summary

I'm using Google Translate, so it may be a strange translation. Please point it out. I will teach you the ultimate techniques for those who want to reduce the use of plugins, variables, and switches as much as possible. These techniques are the same as for plugins.

Archived First Post

I'm using Google Translate, so it may be a strange translation.
Please point it out.


I will teach you the ultimate techniques for those who want to reduce the use of plugins, variables, and switches as much as possible.
These techniques are the same as for plugins.
There's no need to use them when you can't think of a use for them.


Preparation
Create a common event like the one below.
JavaScript:
const character = this.character(0);
character._interpreter = null;
character._trigger = null;
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Parallel process event that runs only once
Execute the parallel process only once immediately after the conditions are met.

procedure:
1. Set the trigger to "Parallel".
2. Enter the events you want to execute.
3. Enter the common event "Remove parallel process" at the end of the contents.

Example: An event where the weather changes depending on the value when a variable is changed.
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Event that allows other trigger to run after a parallel process runs only once
Use this when you want to prepare for an event that meets the conditions.

procedure:
1. Set the trigger to "Parallel".
2. Create a conditional branch.
JavaScript:
this.character(0)._trigger === 4
3. Enter the commands to use for preparation.
4. Enter the common event "Remove parallel process".
5. Override trigger.
JavaScript:
this.character(0)._trigger = 0;
The numbers on the right side can be 0 to 3, and each corresponds to "Action Button" to "Autorun".
6. Enter "Exit Event Processing."
7. Enter the events to run after preparation.

Example: Translucent person
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Two triggers
You can create events that can be talked to while running parallel processes.

procedure:
1. Set the trigger to "Parallel".
2. Create a conditional branch.
JavaScript:
this.character(0)._trigger === 4
3. Override trigger.
JavaScript:
this.character(0)._trigger = 0;
The numbers on the right side can be 0 to 3, and each corresponds to "Action Button" to "Autorun".
4. Enter “Loop”.
5. Input the events used for parallel process.
6. Enter “Wait”.
7. Input events without parallel process.

Example: A person who always displays a balloon except when an event is running
Protected download

I've only shown a few simple examples, so there may be many other uses that I can't imagine!

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