public

Rpg Maker Developers Group

Simple enough for a child, powerful enough for a developer

2 Followers

MZPOG_GamePresets: call a common event automatically

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: POG_GamePresets: call a common event automatically
  • Original author: Logica
  • Original date: October 13, 2020
  • Source thread: https://forums.rpgmakerweb.com/threads/pog_gamepresets-call-a-common-event-automatically.128627/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMZ)

Summary

​ License: Free for personal or commercial use. Context: It is very common for the developer to use an event to automatically start on the first map of the game for the sole purpose of calling an introduction scene to the game. The same happens when the developer wants certain events to occur as soon as the player is teleported to a map. Description: This script allows the developer to determine a common database event to be called at the exact moment the game is started or the player is...

Archived First Post

Protected download

License: Free for personal or commercial use.

Context: It is very common for the developer to use an event to automatically start on the first map of the game for the sole purpose of calling an introduction scene to the game. The same happens when the developer wants certain events to occur as soon as the player is teleported to a map.


Description: This script allows the developer to determine a common database event to be called at the exact moment the game is started or the player is teleported to a new map.


Script configuration: you will need to determine the number of the common event that is called when starting the game.
presets2.jpg

Map presets (when loading)

You can use a common event to make adjustments to the game map as soon as it loads. To do this, use the tag:


<presets: Id>


Id is the number of the common database event that will be called when the map is loaded.

presets3.jpg

In the example shown, common event number 2 will be called as soon as the map is loaded.



Downloads / Referenced Files

Log in to download

Log in, then follow the RPG Maker Developers Group to see these download links.

Log in to download

License / Terms Note

License: Free for personal or commercial use. Context: It is very common for the developer to use an event to automatically start on the first map of the game for the sole purpose of calling an introduction scene to the game. The same happens when the developer wants certain events to occur as soon as the player is teleported to a map. Description: This script allows the developer to determine a common database event to be called at the exact...

Referenced Images / Attachments

presets.jpg
presets.jpg
presets2.jpg
presets2.jpg
presets3.jpg
presets3.jpg
Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

#rmmz#plugin-archive

Replies (0)

No replies yet.

0 replies 1 view

Log in to reply.

User Avatar