v0.10a
-new flying effect addon with battler floating in the sky
-fixed a few bugs: status window not being updated properly,
-sound effects options added
-window displaying all party members in place phase added (very simple and not great tbh)
-obstacle turn moved at the end of global turn
-stack pending system (no impact to the system but a more robust system)
-targets of abilities can be ordered
v0.10
-many stuff, rewriting and renaming classes, bugfixing, too tired to list them
-reaction skills as an addon!
-stack system!
-improving patches and addons!
-more bugs!
v0.9
*new*
-Enemies sprites are now color-dependant of the sprite battler (see hue) and they have automatic face based on their battler sprite in the database! (you can still put your own faceset that won't follow the battler's sprite coloring)
-cursor now follows battlers when they act, including ais
-cursor now slides on the screen instead of teleporting (can be changed in script options)
-
new addon called Positionning adding push and pull effects, push damage when colliding with obstacles, directional damage bonus (front vs back damage), backstabbing feature (when using base attack on the back of someone and in contact will greatly increase damage).
-
new addon to add projectiles for your attacks and abilities!
-
new addon to handle sprite poses called Animated Poses when attacking, dodging, dying etc., you can set big spritesheets of battlers and set skills and items to call poses, you can link sounds and animations to a pose symbol.
-abilities can add or remove move points to the targets for a turn with notetag <move = x>
-you can enable or disable the default win conditions checks, opening the access to custom win conditions even if mo enemies are left.
*Addons modifications*
-lots of tiny stuff (every addons code is slightly modified)
-patch hub now supports
Theo Allen's Anti lag v1.1 (the script will probably not increase TBS performances though)
-event triggers addon now uses labels (old version is called Event Triggers but is deprecated, new is named Event Triggers 2)
-datareading structure exported to
Simple Notetag Config script by me (requirement for TBS)
Added animated poses system
*fixes*
-save system fixed and enter/exit tbs battle are cleaner, event calls are now enough to use shops and other menus (just don't mess with Scene_Map)
-improved performances (less checks per frames)
-added beta addon to avoid freeze when AI calculates stuff (still a work in progress, see [TBS] AI speed-up beta)
-code cleaning
-many unlisted stuff
v0.8a (or 0.8.1)
-fixed a crash when ai units could not move
-tgt_empty? now checks blocking events, meaning that summoning a slime or teleporting in the demo may now avoid targeting cells occupied by event obstacles.
v0.8
*new*
-linked the preview damage system to the ais
-you can design tactics for ais like GTBS (tanking units, evading units)
-you can now call naming scene or shop scenes in battles with events calls!
-added save/load addon: you can now save mid battle (this can be parametrized) and load your saves, supports Yanfly Save Engine to load mid-battle as well as my
Neo-Save-like display.
-states may now forbid actors from being placed in battles (for instance death states) unless specified otherwise
-battlers under some states may now have a balloon displayed continuously
-added advanced height system calculations (requires tests, see addon TBS Height)
-added patch support with
dodger451's Threat System
*bugfixes*
-random targeting and other targeting calculation should now work properly
-autobattling units in vanilla battle should not make the game crash anymore
-abilities may now only affect dead units or alive units, fixing some ais behavior trying to harm dead actors
-forced tbs actions are now properly forced, regardless of the tgt_property conditions, they will however not be cast if user is dead
-ai pathfinding should consider other paths when blocked by other units
-battlers removed on death will now still display an animation and sound (though it remains a bit clunky)
v0.7
-added turnwheel menu to check the turn order
-damage preview and other display features
-added option menu (as addon but highly recommended file): using a similar structure as Yanfly's settings menu, you can config display properties in battle
v0.6a (or 0.6.1)
-fixed a crash when battling the bandit
-battle music will not trigger anymore right before placement music
v0.6
*new*
-Added placement phase
-Added Game_Interpreter methods to create summon systems, reinforcement and basically addition or removal of battlers mid-battle
-Added skill casted data to be used when calling common events (see Teleportations skills and summons)
-Changed the property calculation that nows evaluate a string as Game_Action calls, leading to more personalisation.
*bugfixes*
-Fixed ai actions waiting next battle to trigger
-Fixed patch script bug
v0.5
*new*
-Added Game_Interpreter methods to deal with events on the map during TBS battle
-Added optional script to have event interactions (see Map 2 of the demo)
*bugfixes*
-Fixed a small issue about the line of sight calculation when using the default line of sight system, a range going from land to water should not be blocked anymore
-Cancelling the 'confirm guard' will not crash the game anymore
-The status windows should not be displayed anymore outside of your turn (merged some method calls), avoiding empty windows.