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Original Source
- Original title: Heretic's Dynamic Lighting (XP) - Prototype Demo
- Original author: Heretic86
- Original date: July 4, 2016
- Source thread: https://forums.rpgmakerweb.com/threads/heretics-dynamic-lighting-xp-prototype-demo.64723/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Scripts In Development
Summary
A couple of you may have seen these screenshots from the Dynamic Lighting script Im working on: (These screenshots are Animated, so give them a moment to load { "lightbox_close": "Close",
Archived First Post
A couple of you may have seen these screenshots from the Dynamic Lighting script Im working on:
(These screenshots are Animated, so give them a moment to load
Im putting out a Prototype Demo so you can download and play with this script a bit and I can get some feedback before a final release.
Heretic's Dynamic Lighting - Prototype Demo Download
http://downloads.chaos-project.com/heretic86/LightingPreRelease.exe - Obsolete
--- EDIT ---
Final Version is available in Heretic's Collection of Art and Scripts
http://forums.rpgmakerweb.com/index.php?/topic/67157-a-few-scripts-i-wrote-for-xp/
There is still quite a bit of work to be done on the back end. I've ended up having to use some custom DLLs and C++ code to make this thing as efficient as possible, and to do things that just are not possible in RMXP alone. I would like to make sure that this script still runs very smoothly on everyones machines so I can get a feel for how much optimization I have to implement. My box is just about top of the line so I cant judge performance on lower end machines very well, thus, I need your help to tell me how well this script works on your computers!
Now, as far as features go, I only have one major one to work on. Lightning! However, I'd like some feedback on how you think I should implement a Lightning System (not Lighting, Lightning). If you tap the SHIFT key, the screen will flash blue. But Im not sure I like it. Its just for effect and wont be in the final release. I had something going where Lightning would cause all shadows outdoors to fade out. I wasnt sure I liked that either. So the easy thing to do is ask you guys how you think a Lightning Flash should appear?
Comments? Thoughts?
(These screenshots are Animated, so give them a moment to load
Im putting out a Prototype Demo so you can download and play with this script a bit and I can get some feedback before a final release.
Heretic's Dynamic Lighting - Prototype Demo Download
http://downloads.chaos-project.com/heretic86/LightingPreRelease.exe - Obsolete
--- EDIT ---
Final Version is available in Heretic's Collection of Art and Scripts
http://forums.rpgmakerweb.com/index.php?/topic/67157-a-few-scripts-i-wrote-for-xp/
There is still quite a bit of work to be done on the back end. I've ended up having to use some custom DLLs and C++ code to make this thing as efficient as possible, and to do things that just are not possible in RMXP alone. I would like to make sure that this script still runs very smoothly on everyones machines so I can get a feel for how much optimization I have to implement. My box is just about top of the line so I cant judge performance on lower end machines very well, thus, I need your help to tell me how well this script works on your computers!
Now, as far as features go, I only have one major one to work on. Lightning! However, I'd like some feedback on how you think I should implement a Lightning System (not Lighting, Lightning). If you tap the SHIFT key, the screen will flash blue. But Im not sure I like it. Its just for effect and wont be in the final release. I had something going where Lightning would cause all shadows outdoors to fade out. I wasnt sure I liked that either. So the easy thing to do is ask you guys how you think a Lightning Flash should appear?
Comments? Thoughts?
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