A couple of you may have seen these screenshots from the Dynamic Lighting script Im working on: (These screenshots are Animated, so give them a moment to load { "lightbox_close": "Close",
A couple of you may have seen these screenshots from the Dynamic Lighting script Im working on:
(These screenshots are Animated, so give them a moment to load
Im putting out a Prototype Demo so you can download and play with this script a bit and I can get some feedback before a final release.
Heretic's Dynamic Lighting - Prototype Demo Download
http://downloads.chaos-project.com/heretic86/LightingPreRelease.exe - Obsolete
--- EDIT ---
Final Version is available in Heretic's Collection of Art and Scripts
http://forums.rpgmakerweb.com/index.php?/topic/67157-a-few-scripts-i-wrote-for-xp/
There is still quite a bit of work to be done on the back end. Â I've ended up having to use some custom DLLs and C++ code to make this thing as efficient as possible, and to do things that just are not possible in RMXP alone. Â I would like to make sure that this script still runs very smoothly on everyones machines so I can get a feel for how much optimization I have to implement. Â My box is just about top of the line so I cant judge performance on lower end machines very well, thus, I need your help to tell me how well this script works on your computers!
Now, as far as features go, I only have one major one to work on.  Lightning!  However, I'd like some feedback on how you think I should implement a Lightning System (not Lighting, Light
ning). Â If you tap the SHIFT key, the screen will flash blue. Â But Im not sure I like it. Â Its just for effect and wont be in the final release. Â I had something going where Lightning would cause all shadows outdoors to fade out. Â I wasnt sure I liked that either. Â So the easy thing to do is ask you guys how you think a Lightning Flash should appear?
Comments? Â Thoughts?