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In Development - Chaotic Battle system

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: In Development - Chaotic Battle system
  • Original author: AwesomeCool
  • Original date: January 7, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/in-development-chaotic-battle-system.35672/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Scripts In Development

Summary

{ "lightbox_close": "Close", "lightbox_next": "Next", "lightbox_previous": "Previous",

Archived First Post

oIKS7tL.png

By: Awesomecool
 
What is it?
A battle system that throws movement into the mix to add a different type of flavor to battle.

Version 0.7 out! Tell me of any bugs please.

Example of it in action (early alpha footage):

Dev videos of what is currently possible (latest one):
 
Features Done:
Boundaries
Advanced AI options
Enemy and actor attack ranges
Fully mouse compatible
Actor and Enemies move about the battlefield
AOE attacks
side-view system
animated battlebacks
basic projectiles
Enemy collision boxes
actor on actor skill ranges.
action point turn system
 
Features still being worked on:
In development currently (in any order):
movement displacement
movement skills (like long range teleport)
escape only when touching edge of map.
infield boundaries - shoot over or not (different types of boundaries).
medic type enemy ai.
pincer attacks and the like.
backstab like attacks.
direction picking.
actor collision boxes.
persistent area of effects on field
terrain interaction
enemy prioritizing specific types of targets
keyboard support
move again feature
map battle like.
grow and shrinking characters
invalid square in moving/attack range
animated battlefields (need editing)
better collision detection (not pathfinding)
enemy reinforcements possible
luna engine patch
and more...
 
and more customization options, including (but not limited too):
different images for different attack ranges.
More ai customization.
enemy movement customization.
 More projectile stuff
action point turn system (more options)
 
Suggestions on what to add are wanted.

What I am currently working on:
Actions point system options, and something else.
 
Changelog:
 
  v 0.7: Jan 21, 2014
     -WAY better pathfinding.
     -Ap system implemented
  v 0.5: Jan 12, 2014
     -Inner boundaries
     -enemy path finding is better
  v 0.42: Jan 10, 2014
     -Enemies now turn to face target.
    -no more stupid moving out of position bug
    -added a dev mode (contains ability to see boundaries and enemy boxes on screen)
 v 0.4: Jan 9,2015
    -battlefield outside boundaries work
    -Added more ai options
 v 0.35: Jan 9,2015
    -Added more ai options
 v 0.3: Jan 8, 2015
    -Enemy can move and some more ai options
 v 0.2: Jan 8, 2015
    -Enemy has attack ranges and some advanced AI features available
 v 0.1: Jan 7, 2015
    -Initial Alpha Release
    -Actor movement options (MOUSE only) and attack ranges available
FAQ:
 
Q: I want this feature!
A: Now is the best time to ask if you want something included (while I am working on it)
 
Q: WHERE IS THE FULL VERSION!!!!!1111
A: It will come
 
Q: Terms?
A: Free for non-commercial as long as you credit AwesomeCool (and everyone else in the credit file in the demo). Also, ask for commercial usage.
 
Q: Why are you so awesome?
A: DON'T QUESTION MY POWAH
 
Q: Why no fast updates?
A: Commissions and life.
 
Q: Is this script difficult to use?
A: It is on the more complex side of scripts and requires some knowledge to know what you are doing.

Thanks:
Shaz, yanfly, and yami for such awesome scripts.
HotFireLegend for the logo
and Matseb2611 for the battlers in the demo
 
if you would like to support:
Enter this bbcode into your signature:
 
Download Demo Alpha v0.7: Link
 
Terms:
88x31.png

This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.

Features Mentioned

  • Spoiler
  • Boundaries
  • Advanced AI options
  • Enemy and actor attack ranges
  • Fully mouse compatible
  • Actor and Enemies move about the battlefield
  • AOE attacks
  • side-view system
  • animated battlebacks
  • basic projectiles
  • Enemy collision boxes
  • actor on actor skill ranges.
  • action point turn system
  • In development currently (in any order):
  • movement displacement
  • movement skills (like long range teleport)
  • escape only when touching edge of map.

Downloads / Referenced Files

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License / Terms Note

A: Free for non-commercial as long as you credit AwesomeCool (and everyone else in the credit file in the demo). Also, ask for commercial usage.   Q: Why are you so awesome? A: DON'T QUESTION MY POWAH

Referenced Images / Attachments

88x31.png
88x31.png
Creator Claims / Removal

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