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In Development - Internet Connectivity [Test Demo]

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: In Development - Internet Connectivity [Test Demo]
  • Original author: Hudell
  • Original date: January 25, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/in-development-internet-connectivity-test-demo.36251/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Scripts In Development

Summary

So, me and a friend from work have been working on a script that will let you use internet on your games. He just sent me an update and it can now perform simple get and post http requests. This should be enough for simple features on offline games, but we still have to work a lot on it to enable the creation of more complex games. The following is an encrypted demo of the script working: The demo is quite simple: There are three NPCs on the center of...

Archived First Post

So, me and a friend from work have been working on a script that will let you use internet on your games. He just sent me an update and it can now perform simple get and post http requests. This should be enough for simple features on offline games, but we still have to work a lot on it to enable the creation of more complex games.

The following is an encrypted demo of the script working:

http://hudell.com/downloads/connectiontest.exe

The demo is quite simple:

There are three NPCs on the center of the screen. If you talk to them, their position will change. 

Then there's another NPC with two options: "Upload their position" and "Download their position".

If you hit the "Upload their position" option, the game will send their position to my webserver, replacing the information currently there.

If you hit the "Download their position" option, the game will check the position that is saved on my webserver and change the NPCs accordingly.

You can test it by opening multiple instances of the game on the same computer, or opening it on two different computers. Both should work.

I don't know what will happen if a lot of people use it at the same time, so let me know if you get any kind of error.

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