Original Source
- Original title: In development - Core Custom Attributes
- Original author: TheoAllen
- Original date: January 6, 2015
- Source thread: https://forums.rpgmakerweb.com/threads/in-development-core-custom-attributes.35604/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Scripts In Development
Summary
I'm aware that there're a lot of custom parameter / stat distribution / such script. Though, I can't find the one that could define your own custom attribute in dynamic way. Then I made this script. Basically, it allow you to set up your own attribute and use them in damage formula, and many things. You could have unlimited number of custom attributes and it could also affect the built-in attributes like MHP, MMP, ATK, etc ... However, due to lack of understanding what are the people need, I abandoned...
Archived First Post
However, due to lack of understanding what are the people need, I abandoned the script at the moment. So I will put the script here in case if there's anyone who wants to contribute to the script development. Please note that I will be using my default terms of use. This script would be free for commercial / non-commercial and it required to give me (and contributors) a free copy of the game if it has finished. There's also a chance that I will continue this script in future.
Here is the script.
https://github.com/theoallen/RGSS3/blob/master/Development/Core%20Custom%20Attributes.rb
There's no screenshot at the moment. Since I haven't do anything related to the menu. Everything is on the system.
Any feedback are welcomed
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However, due to lack of understanding what are the people need, I abandoned the script at the moment. So I will put the script here in case if there's anyone who wants to contribute to the script development. Please note that I will be using my default terms of use. This script would be free for commercial / non-commercial and it required to give me (and contributors) a free copy of the game if it has finished. There's also a...
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