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MZSchach - Pathfinding

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Schach - Pathfinding
  • Original author:  Masked 
  • Original date: October 3, 2020
  • Source thread: https://forums.rpgmakerweb.com/threads/schach-pathfinding.128232/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMZ)

Summary

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Archived First Post

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Schach - Pathfinding | v1.0.0 | by Masked



Introduction

This plugin provides implementations of shortest path algorithms that can be used directly with game characters on the map or on generic graph structures.

The image on the top of the topic is from the original paper of the Rectangle Expansion A* algorithm. I implemented it in WebAssembly for this plugin, with efficiency in mind. The algorithm generates even shorter paths than the traditional A* algorithm, since it allows for linear movement, and is generally faster too.

The plugin is also extensible via definition of custom path finding/following strategies following a common interface.

Please read the documentation an plugin instructions before asking any questions. Feel free to report bugs and request features via Github issues.


Usage

This plugin is mostly intended to be used as a Pathfinding core plugin, and does not do much by itself.

Regardless, the plugin has some commands to allow generating paths for the player to follow an event or go to a point on the map and for events to follow the player or a point on the map.


Download: Github

P.S.: The plugin is minified for efficiency.


Source Code: Github


License: Zlib

Downloads / Referenced Files

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License / Terms Note

License: Zlib

Creator Claims / Removal

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