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Original Source
- Original title: Deleted
- Original author: umiya
- Original date: September 28, 2020
- Source thread: https://forums.rpgmakerweb.com/threads/deleted.128014/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMZ)
Summary
・プラグイン名 SetDifficulty.js ・Function You can set the difficulty level of the game arbitrarily by setting the magnification to the enemy parameter using the plug-in command. (Max HP, Maximum MP, Attack Power, Defense Power, Magic Power, Magic Defense, Agility, Luck, Experience, Possession)
Archived First Post
・プラグイン名
SetDifficulty.js
・Function
You can set the difficulty level of the game arbitrarily by setting the magnification to the enemy parameter using the plug-in command. (Max HP, Maximum MP, Attack Power, Defense Power, Magic Power, Magic Defense, Agility, Luck, Experience, Possession)
The calculation result is truncated. Also, if you set the magnification to 0, the magnification will be the same.
View attachment 162117
・Function of plugin command
・Arbitrarily set the difficulty level of the game
・Return the difficulty of the game to the normal state
・Assign the current difficulty name to any variable
・Example of use
View attachment 162118View attachment 162121
You can set the difficulty level name in the normal time (normal in the above image) with the parameter.
Also, if you want to display the current difficulty level name in a sentence like the image above, execute the command to assign the current difficulty level name to the variable and then display the sentence.
・Download
https://raw.githubusercontent.com/umiyasummer/RPGMakerMZplugins/master/SetDifficulty.js
I used Google Translate. I'm sorry if I make a mistake.
Umiya's other plugins
SetDifficulty.js
・Function
You can set the difficulty level of the game arbitrarily by setting the magnification to the enemy parameter using the plug-in command. (Max HP, Maximum MP, Attack Power, Defense Power, Magic Power, Magic Defense, Agility, Luck, Experience, Possession)
The calculation result is truncated. Also, if you set the magnification to 0, the magnification will be the same.
View attachment 162117
・Function of plugin command
・Arbitrarily set the difficulty level of the game
・Return the difficulty of the game to the normal state
・Assign the current difficulty name to any variable
・Example of use
View attachment 162118View attachment 162121
You can set the difficulty level name in the normal time (normal in the above image) with the parameter.
Also, if you want to display the current difficulty level name in a sentence like the image above, execute the command to assign the current difficulty level name to the variable and then display the sentence.
・Download
https://raw.githubusercontent.com/umiyasummer/RPGMakerMZplugins/master/SetDifficulty.js
I used Google Translate. I'm sorry if I make a mistake.
Umiya's other plugins
Downloads / Referenced Files
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