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MZ[MihailJP Plug-in] Extension plug-in for analyze skills

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: [MihailJP Plug-in] Extension plug-in for analyze skills
  • Original author: Kupotepo
  • Original date: September 23, 2020
  • Source thread: https://forums.rpgmakerweb.com/threads/mihailjp-plug-in-extension-plug-in-for-analyze-skills.127758/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMZ)

Summary

Archived First Post

Author: MihailJP from the JP forums

(where you can see the weaknesses and parameters of the enemy)

How to use

  1. Set the plugin parameters. You can set the text color (\ C number) and parameter abbreviations when the status rises or falls.
  2. For the common event (assumed to be number 16 here), set the trigger to "None" and the execution content to "Plug-in command: EnemyAnalysisSkill, execute analyze".
  3. In the skill settings, set the range to "single enemy", the available time to "battle screen", the hit type to "necessary", and the use effect to "common event 16".
About behavior
  • There is a method of giving a dummy state as a method of suppressing "It did not work for XX!".
Published on

GitHub.
https://github.com/MihailJP/mihamzplugin/blob/master/EnemyAnalysisSkill.js The

license is Unlicense.
https://github.com/MihailJP/mihamzplugin/blob/master/LICENSE.txt

Downloads / Referenced Files

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License / Terms Note

license is Unlicense. https://github.com/MihailJP/mihamzplugin/blob/master/LICENSE.txt

Referenced Images / Attachments

forum.tkool.jp
forum.tkool.jp
Creator Claims / Removal

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#rmmz#plugin-archive

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