public

Rpg Maker Developers Group

Simple enough for a child, powerful enough for a developer

2 Followers

MVSAR_MVAchievements version 1.2.1

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: SAR_MVAchievements version 1.2.1
  • Original author: Sarlecc
  • Original date: April 20, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/sar_mvachievements-version-1-2-1.60653/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)

Summary

SAR_MVAchievements version 1.2.1 Sarlecc​   Introduction

Archived First Post



SAR_MVAchievements version 1.2.1

Sarlecc



 
Introduction
This plugin allows you to have achievements inside an RPG maker MV game. It is highly flexible allowing you to program your own achievement scene or to use one of the achievement scene style plugins I have provided.
 
Features
- Global achievements
- Non-global achievements
- Achievement auto checking
- Achievement sealing (disallows extra achievements from being added over what you want)
- Tie achievements to switches or variables
 
Screenshots

AchievementScreenshot1_zpsojhmynaw.png
AchievementScreenshot2_zps1upkjljf.png
 
AchievementScreenshot3_zpstokbryi6.png


 
How to Use


*Note* old saves will not work with this script you will have to make a new game.



Script calls:
SAR.achievements.achievementSwitch(global, name, description, gameSwitchID, reward, icon, bool)
global = number 1 or 0
name = string
description = string
gameSwitchID = number
reward = Common Event ID
icon = number
bool = optional true or false (false is default)


SAR.achievements.achievementVariable(global, name, description, gameVariableID, limit, reward, icon, bool)
global = number 1 or 0
name = string
description = string
gameVariableID = number
limit = number (this is what the gameVariable must equal to recieve the achievement)
reward = Common Event ID
icon = number
bool = optional true or false (false is default)


Plugin commands:
SarleccAchievementsSwitch global name description gameVariableID limit reward


SarleccAchievementsVariable global name description gameVariableID limit reward


*Note that the description value uses periods "." to bind words to its self. i.e: this.is.a.description
 
Demo
Included in the commercial licensed version
 
Script
Non-Commercial links.
Github link: SAR_MVAchievements.js
Github link: Achievement_scene_style1.js



For commercial use license:
Shop $5.99


Comes with the following bonus':
Demo, pdf manual, SAR_POPUP, an additional achievement scene style, a plugin that displays particle explosions, and js-expression-eval (for convenience as SAR_POPUP uses it). It also includes some basic graphics (shown above in the screen shots) and a sound effect.


 
FAQ
None yet.


UPDATES

SAR_MVAchievements 1.1.0:
 *       changed the reward variable to be a common event id


SAR_MVAchevements 1.2.0:


* Fixed global achieves not being so global. Fixed anyGlobalAchieves switch now the id you use 
* will work for it.


SAR_MVAchievements 1.2.1:


* Fixed the normal achievements from acting like global achievements (hopefully).


SAR_AchievementPOPUP 1.5.0:
 *       can now set the location
 *       can now have the popup at the top or bottom of screen
 *       popup will fadein/out when at top or bottom of screen
 *       can set size of popup
 *       can set the background of popup
 *       to have a new line in popup use a \n after the name of the achievement


SAR_AchievementPOPUP 1.5.1


*        1.5.1 fixed this.positionType to this._positionType where I forgot an underscore on line 259
*       removed some console.log lines


SAR_AchievementPOPUP 1.5.2:
*       fixed glitch with the popup displaying more than once when clicking with the mouse


SAR_Explosion 1.1.0:
*       1.1.0 Rewritten to work with RPGMaker MV version 1.3.1
*       will no longer work with old versions of MV.


OTHER:
GameOver image is now a .png
please remove the old .pdn file.


updated the manual


 
Credit and Thanks
Non-commercial credit: Sarlecc


Commercial licensed credit: Sarlecc, Matthew Crumley, Chad Engler


TERMS
link
 
Author's Notes
Next on my list to do now that I know how JS works is Time_Machine and Skill_Usage.

Features Mentioned

  • Global achievements
  • Non-global achievements
  • Achievement auto checking
  • Achievement sealing (disallows extra achievements from being added over what you want)
  • Tie achievements to switches or variables

Downloads / Referenced Files

Log in to download

Log in, then follow the RPG Maker Developers Group to see these download links.

Log in to download

License / Terms Note

Included in the commercial licensed version   Script Non-Commercial links.

Referenced Images / Attachments

AchievementScreenshot1_zpsojhmynaw.png
AchievementScreenshot1_zpsojhmynaw.png
AchievementScreenshot2_zps1upkjljf.png
AchievementScreenshot2_zps1upkjljf.png
AchievementScreenshot3_zpstokbryi6.png
AchievementScreenshot3_zpstokbryi6.png
Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

#rmmv#plugin-archive

Replies (0)

No replies yet.

0 replies 1 view

Log in to reply.

User Avatar