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RPG Maker MZ - v1.3.0 Update + Bugfix 1.3.1

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: RPG Maker MZ - v1.3.0 Update + Bugfix 1.3.1
  • Original author: Touchfuzzy
  • Original date: June 22, 2021
  • Source thread: https://forums.rpgmakerweb.com/threads/rpg-maker-mz-v1-3-0-update-bugfix-1-3-1.137685/
  • Source forum path: Game Development Engines > RPG Maker MZ Support > RPG Maker MZ Software Updates

Summary

Hello RPG Makers! Thank you for using RPG Maker MZ, as always, we appreciate your support! We hope you are enjoying it so far. The latest update, Version 1.3.0, is now live with some major updates and bug fixes! Download Update Major Updates

Archived First Post

Hello RPG Makers!
Thank you for using RPG Maker MZ, as always, we appreciate your support! We hope you are enjoying it so far. The latest update, Version 1.3.0, is now live with some major updates and bug fixes!

Download Update

Major Updates
  • Options to change the map layer have been added to the toolbar
  • A search option for plugin help has been added
Minor Updates
  1. Effekseer: The editor can now directly access the js/libs/effekseer.min.js and js/libs/effekseer.wasm and it is now possible to directly replace them for updates
  2. Command: The help for the new control codes to the text command have been added to the text command help popup:
    • px: x pos
    • py: y pos
    • fs: font size
  3. Project: it is now possible to create subfolders for organizing assets inside audio, img, plugins and they can be accessed by the editor. However please be aware there might be unforeseen behavior when putting plugins in subfolders.
  4. System: When changing the height / width of the screen in system 2 it is now possible to auto adjust the enemies position based on their relative position in the old resolution
  5. System: A windows opacity setting has been added to system 2
  6. Command: The "Change Class" command switch now correctly reads "Save XP"
  7. (Japan only) 「RPGアツマール」 has been renamed to 「ゲームアツマール」
  8. Map: The option to load a sample map has been renamed "Load Sample Map"
  9. Asset updates:
    • The bubbles animated tile has been updated with transparency around the bubble for more varied use
    • The mouth variation 16 for males has been made more obvious
    • The official plugin "UniqueDataLoading" has been renamed "UniqueDataLoader"
  10. Option: Fix to the transparent color set up not affecting specific places in the database or event editor
  11. Fix to the color bleeding off the edge of some windows
  12. Change to the size of the edit windows for the "Script" command
  13. 2 additional fantasy BGM added (inside dlc/FantasyResourcePack)
  14. 3 enemy models for soldiers added (inside dlc/FantasyResourcePack)
  15. Plugin updates:
    • ExtraImage.js
    • ExtraWindow.js
    • PluginCommonBase.js
    • EffekseerForRPGMakerMZ_Ex.js
  16. Fix to the bug preventing to open a project directly from its project file when Steam is not running
NOTE: We are aware of a new bug in 1.3.0 in regards to some lag when the editor is opening anything that references images, as well as the event editor lacking the ability to use B-E tiles for events. We are working to fix this as soon as possible.

UPDATE (6/22/2021, 5:46PM Pacific: The download is now updated to 1.3.1 which fixes the problems in the above note)

How to update your project(s):

  • Create a backup of your project or only its data and js folders. Updating can sometimes cause your project to break so this is for the safety of your hard work!
  • Update your project by going to the Main Tool Bar -> Game -> Update Corescript option.
    1617856247406.png
  • To get the graphical updates, create a new project and copy the following files from the newly created project to your project folder:
    • img/characters/People2.png

Downloads / Referenced Files

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#rpg-maker-archive#mz-updates

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