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Original Source
- Original title: TDW Conditional Map Encounters
- Original author: wrigty12
- Original date: August 24, 2020
- Source thread: https://forums.rpgmakerweb.com/threads/tdw-conditional-map-encounters.125914/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMZ)
Summary
TDW Conditional Map Encounters Version 1.0 by wrigty12 [For RPGMaker MZ]
Archived First Post
TDW Conditional Map Encounters
Version 1.0
by wrigty12
[For RPGMaker MZ]
Version 1.0
by wrigty12
[For RPGMaker MZ]
Description:
Set Troop Encounters and Encounter Steps on a map to be conditional based on Switches, Variables, or custom JS code.
Functionality:
Using the Plugin Parameters, you can compose a list of different Conditions. Each Condition can contain either a Switch, Variable, or JS Code that can be evaluated. You can have as many different Conditions as you would like.
On individual Maps, you can use notetags to define Troop Encounters and Encounter Steps that will come into play only if their Condition is true.
Code:
<Conditional Encounter: TroopID, Weight, ConditionID(, Region1, Region2,...)>
<Conditional Steps: StepCount, ConditionID>
For instance, let's say you want a rare monster to appear in all caves, only after a certain point in your game:
- Create a Condition to look at a Switch that you change to TRUE after that plot point.
- On every cave Map you have, add a <Conditional Encounter: ...> tag set up for that monster.
- Now, after you change the Switch to TRUE, that rare monster will appear in your caves. Once you change the Switch to FALSE, the monster will no longer appear.
https://wrigty12.itch.io/tdw-conditional-map-encounters
Credits:
wrigty12
Terms:
Feel free to use in any way you like. No credit required, unless you feel like it!
Downloads / Referenced Files
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Log in to downloadLicense / Terms Note
Credits: wrigty12 Terms: Feel free to use in any way you like. No credit required, unless you feel like it!
Creator Claims / Removal
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