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Help modifying menu parameters

BMM Archive · July 16, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Help modifying menu parameters
  • Original author: DorFenn
  • Original date: May 10, 2020
  • Source thread: https://forums.rpgmakerweb.com/threads/help-modifying-menu-parameters.121361/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > Learning Ruby and RGSSx

Summary

Hello everyone! I have been creating a Resident Evil style menu and I need your help, it happens that the game I am creating has SaS IV as a combat system, and everything is fine but I would like to show the abilities within the menu, because they work as weapons I would like to create a display that they are equipped next to the real weapon. The problem is, the skill shows up, but it removes my inventory. Example of what I have done so far; If the character...

Archived First Post

Hello everyone! I have been creating a Resident Evil style menu and I need your help, it happens that the game I am creating has SaS IV as a combat system, and everything is fine but I would like to show the abilities within the menu, because they work as weapons I would like to create a display that they are equipped next to the real weapon. The problem is, the skill shows up, but it removes my inventory.

Example of what I have done so far; If the character has obtained objects, at the time of obtaining the ability and showing it within the menu, the objects that previously resided there disappear, another problem is that the ability is shown in both menus, being in the menu of common and important objects, I hope you can help me.

I attach a demo in which are the files that help in the behavior of the script. Greetings and thank you very much in advance!

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