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Original Source

  • Original title: What differences?
  • Original author: L.W. Flouisa
  • Original date: March 23, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/what-differences.59190/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > Learning Ruby and RGSSx

Summary

What are some of the things changed from regular Ruby and RGSS current version? Right now I'm busy working on a semi-rogue like, so I don't have as much time as I'd like. But what are some elements in Ruby that wont port over well to RGSSS? I know gets.chomp doesn't work outside of terminal, although in my experience in learning rubygame the community over there is so quiet it's hard to ask a question What I know how to do: A basic HUD screen, conditional statements, door unlocking, basic...

Archived First Post

What are some of the things changed from regular Ruby and RGSS current version?


Right now I'm busy working on a semi-rogue like, so I don't have as much time as I'd like. But what are some elements in Ruby that wont port over well to RGSSS?


I know gets.chomp doesn't work outside of terminal, although in my experience in learning rubygame the community over there is so quiet it's hard to ask a question


What I know how to do: A basic HUD screen, conditional statements, door unlocking, basic battle system (the battle isn't the point, stealth is), random name generator.


For a screen shot of what I mean.


How would such a HUD work in rubygame? Would such a format even be necessary in RPG Maker?


I'm wanting some elements of rogue like in RPG maker without all of them.


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