Original Source
- Original title: What differences?
- Original author: L.W. Flouisa
- Original date: March 23, 2016
- Source thread: https://forums.rpgmakerweb.com/threads/what-differences.59190/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > Learning Ruby and RGSSx
Summary
What are some of the things changed from regular Ruby and RGSS current version? Right now I'm busy working on a semi-rogue like, so I don't have as much time as I'd like. But what are some elements in Ruby that wont port over well to RGSSS? I know gets.chomp doesn't work outside of terminal, although in my experience in learning rubygame the community over there is so quiet it's hard to ask a question What I know how to do: A basic HUD screen, conditional statements, door unlocking, basic...
Archived First Post
Right now I'm busy working on a semi-rogue like, so I don't have as much time as I'd like. But what are some elements in Ruby that wont port over well to RGSSS?
I know gets.chomp doesn't work outside of terminal, although in my experience in learning rubygame the community over there is so quiet it's hard to ask a question
What I know how to do: A basic HUD screen, conditional statements, door unlocking, basic battle system (the battle isn't the point, stealth is), random name generator.
For a screen shot of what I mean.
How would such a HUD work in rubygame? Would such a format even be necessary in RPG Maker?
I'm wanting some elements of rogue like in RPG maker without all of them.
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