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Original Source
Original title: Performance issues with custom script
Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > Learning Ruby and RGSSx
Summary
I have a custom script I'm writing (mainly to learn RGSS3) in which one aspect is that when it rains, an event spawns from a different, template map to the current map around the player. The event runs for ~25 frames with the 'stepping' graphic of a splash afterwards the event deletes itself. The script works perfectly fine except that after about 1-2 minutes, the frame rate gradually drops to unplayable levels. Here is a link to a demo showing what I'm talking about: and here is a pastebin link...
Archived First Post
I have a custom script I'm writing (mainly to learn RGSS3) in which one aspect is that when it rains, an event spawns from a different, template map to the current map around the player. The event runs for ~25 frames with the 'stepping' graphic of a splash afterwards the event deletes itself. The script works perfectly fine except that after about 1-2 minutes, the frame rate gradually drops to unplayable levels. Here is a link to a demo showing what I'm talking about:
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