Original Source
- Original title: Performance issues with custom script
- Original author: shaynec1981
- Original date: April 3, 2015
- Source thread: https://forums.rpgmakerweb.com/threads/performance-issues-with-custom-script.38514/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > Learning Ruby and RGSSx
Summary
I have a custom script I'm writing (mainly to learn RGSS3) in which one aspect is that when it rains, an event spawns from a different, template map to the current map around the player. The event runs for ~25 frames with the 'stepping' graphic of a splash afterwards the event deletes itself. The script works perfectly fine except that after about 1-2 minutes, the frame rate gradually drops to unplayable levels. Here is a link to a demo showing what I'm talking about: and here is a pastebin link...
Archived First Post
https://www.dropbox.com/s/blm0jsbti80umet/Code%20Test.rar?dl=0
and here is a pastebin link to the code:
http://pastebin.com/4KLG0uSm
I also welcome any advice and tips on how to code better too.
Any help I could get with this would be greatly appreciated!
Downloads / Referenced Files
Log in, then follow the RPG Maker Developers Group to see these download links.
Log in to downloadCreator Claims / Removal
If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.
Replies (0)
No replies yet.
Topic Summary
Loading summary...