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Performance issues with custom script

BMM Archive · July 16, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Performance issues with custom script
  • Original author: shaynec1981
  • Original date: April 3, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/performance-issues-with-custom-script.38514/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > Learning Ruby and RGSSx

Summary

I have a custom script I'm writing (mainly to learn RGSS3) in which one aspect is that when it rains, an event spawns from a different, template map to the current map around the player. The event runs for ~25 frames with the 'stepping' graphic of a splash afterwards the event deletes itself. The script works perfectly fine except that after about 1-2 minutes, the frame rate gradually drops to unplayable levels. Here is a link to a demo showing what I'm talking about: and here is a pastebin link...

Archived First Post

I have a custom script I'm writing (mainly to learn RGSS3) in which one aspect is that when it rains, an event spawns from a different, template map to the current map around the player. The event runs for ~25 frames with the 'stepping' graphic of a splash afterwards the event deletes itself. The script works perfectly fine except that after about 1-2 minutes, the frame rate gradually drops to unplayable levels. Here is a link to a demo showing what I'm talking about:

https://www.dropbox.com/s/blm0jsbti80umet/Code%20Test.rar?dl=0

and here is a pastebin link to the code:

http://pastebin.com/4KLG0uSm

I also welcome any advice and tips on how to code better too.

Any help I could get with this would be greatly appreciated!

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