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Make Map_Event 'wait for Scene to be returned'?

BMM Archive · July 16, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Make Map_Event 'wait for Scene to be returned'?
  • Original author: Napoleon
  • Original date: August 30, 2013
  • Source thread: https://forums.rpgmakerweb.com/threads/make-map_event-wait-for-scene-to-be-returned.17594/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > Learning Ruby and RGSSx

Summary

I have a custom Scene called "Scene_Text". But when I call it twice in an event then the event won't wait for my custom scene to return. It will just call the 2nd scene already before the first one is returned. In the case of the screenshot the :life_energy call is ON TOP of the other scene and when my scene is loaded twice it also causes other problems. How do I avoid this? How do I make the map_event wait for the scene to return back to the map?...

Archived First Post

I have a custom Scene called "Scene_Text". But when I call it twice in an event then the event won't wait for my custom scene to return. It will just call the 2nd scene already before the first one is returned.

In the case of the screenshot the :life_energy call is ON TOP of the other scene and when my scene is loaded twice it also causes other problems. How do I avoid this? How do I make the map_event wait for the scene to return back to the map?

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