Make Map_Event 'wait for Scene to be returned'?
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Simple enough for a child, powerful enough for a developer
I have a custom Scene called "Scene_Text". But when I call it twice in an event then the event won't wait for my custom scene to return. It will just call the 2nd scene already before the first one is returned. In the case of the screenshot the :life_energy call is ON TOP of the other scene and when my scene is loaded twice it also causes other problems. How do I avoid this? How do I make the map_event wait for the scene to return back to the map?...
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