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Original Source
Original title: Make Map_Event 'wait for Scene to be returned'?
Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > Learning Ruby and RGSSx
Summary
I have a custom Scene called "Scene_Text". But when I call it twice in an event then the event won't wait for my custom scene to return. It will just call the 2nd scene already before the first one is returned. In the case of the screenshot the :life_energy call is ON TOP of the other scene and when my scene is loaded twice it also causes other problems. How do I avoid this? How do I make the map_event wait for the scene to return back to the map?...
Archived First Post
I have a custom Scene called "Scene_Text". But when I call it twice in an event then the event won't wait for my custom scene to return. It will just call the 2nd scene already before the first one is returned.
In the case of the screenshot the :life_energy call is ON TOP of the other scene and when my scene is loaded twice it also causes other problems. How do I avoid this? How do I make the map_event wait for the scene to return back to the map?
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Local mirror:2002-5b7ede320f52892d7ea808db1db6479c.png SHA-256: bb92249456a22124404f1184177e1a94d313c33b7f67566a8eb86aef98908f00 Original attachment URL: https://forums.rpgmakerweb.com/attachments/prob-png.7922/
Referenced Images / Attachments
prob.png
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