If you aren't in the Discord Server, here are some new information and updates for the Visual Novel Maker Software.
Q. My character is appearing on the wrong spot​
A: If you are copy pasting commands from old VNMaker projects / commands, it may cause unexpected bugs and issues. It's better to create a new Join Scene command and copy pasting that to avoid these bugs! If you are confused why your character is appearing wrong, paste it in a notepad and read something like FieldFlags. If it says Origin is 1 (Center) instead of 0 (Top Left for example), you have to update it.
Code:
"fieldFlags": {
"duration": 0,
"easing.type": 0,
"animation.type": 1,
"motionBlur.enabled": 1,
"origin": 1,
"zOrder": 1,
"blendMode": 1,
"viewport.type": 1
}
Q. My character has a white outline when zoomed out.​
A:
Get the fix here.
Q. Is there a way to have letter sounds / Text Blips for my Visual Novel Maker game?​
A:
Get it here.
Q. Create Message Area Visibility Fix​
A:
Get it here.
Q. Default Backlog Issues Fix​
A: Fixes the bug where spacebar isn't able to hide text using create message area command.
Get it here.
Q. How to open a new instance of VNMaker?​
A. Make a new .bat file (aka make a new text file, paste this and then instead of .txt you type .bat). Just update the Directory to where your Visual Novel Maker copy is
Code:
@echo off
start "" "H:\SteamLibrary\steamapps\common\Visual Novel Maker\nw.exe" "H:\SteamLibrary\steamapps\common\Visual Novel Maker" --user-data-dir="H:\SteamLibrary\steamapps\common\Visual Novel Maker\userdata2"
Q. Some of my images or common events are not running. Or a command in general is not running.​
A. For images, instead of relying on just zindex, try changing their picture ids. Making a range of ids for specific displays will save you the headache. E.g. 13-30 is cgs. I also noticed sometimes, 13, 14, 15 doesn't display right for some reason but putting it as 13, 20, 30 does. It needs more studying why this happens but it will help as a temp fix. It's possible it's because the pictures are not properly disposed by the end user.
For common events, sometimes doing 2-3 call common event in a row can fail. I have to investigate it more but you can add wait times of 200ms in between to avoid the issue if you encounter it.
Sometimes adding 0ms wait on stuff can cause your game to "hang/freeze." So try adding even just 1ms or more on wait.