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Customizing "Add Choice" and/or translating "Call Common event - Add Choice"

BMM Archive · July 16, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Customizing "Add Choice" and/or translating "Call Common event - Add Choice"
  • Original author: owlpower669
  • Original date: March 31, 2025
  • Source thread: https://forums.rpgmakerweb.com/threads/customizing-add-choice-and-or-translating-call-common-event-add-choice.176670/
  • Source forum path: Game Development Engines > Visual Novel Maker Directory > Visual Novel Maker Support

Summary

Hello all! I hope to get a response here, because I've looked all over the place and I still can't figure this out. Some context - I am currently making a visual novel as my diploma work for art school, and have until June to make it, which is why I chose Visual Novel Maker - I'm not the best at programming despite attempting to learn it multiple times Thing is, I'm from Latvia, so I have to make the visual novel in Latvian. However, I also want to make...

Archived First Post

Hello all! I hope to get a response here, because I've looked all over the place and I still can't figure this out.

Some context - I am currently making a visual novel as my diploma work for art school, and have until June to make it, which is why I chose Visual Novel Maker - I'm not the best at programming despite attempting to learn it multiple times
Thing is, I'm from Latvia, so I have to make the visual novel in Latvian. However, I also want to make it in English, as I wish to share this novel online at some point.
So far, everything has been well and good, and I've been able to replace the entire UI and make it both in English and Latvian. Translating text hasn't been an issue either, and I've actually been having fun doing this.

However, there arises my problem - I can not for the life of me figure out how to translate choices when done through "Call Common event - Add Choice". Maybe I just don't see it in the language configuration menu, but I've looked everywhere. And nobody else seems to have this issue.

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Although, with this issue, I found out that if the choice is done through "Add choice", it can easily be translated with no issues. However, there lies the problem with this command - you can't customize it. At least being able to change the font would be good enough, but I can't!

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EDIT!!!!! - I figured out the solution for the problem below - I just simply had to find an older version of the extension and install that Works like a charm for now!
I would still love to figure out how to translate the text in "Call Common Event - Add Choice"! Thank you!!!



Whilst searching for a solution, I found this custom plugin/extension script for Image Choices made by Archeia - https://forums.rpgmakerweb.com/index.php?threads/ael-image-choices.88324/
It seemed perfect, but for some reason, the choices just don't want to show an image no matter how I edit the script. And the font doesn't want to change either. I've tested it in two different files, and I still can't change it.
Yes, I've made sure to have the extension above "Main", hell, I even put it above all the scripts. Despite that, nothing changes.

(I've also noticed this - If I have the "Choice_Active" and "Choice_Idle" images in the Graphics/Pictures > In-Game UI folder, the "Show Choices" command freezes completely and the live preview disappears. Don't know if this is relevant or not.)

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I've also added some images if needed for extra context. I really hope to find a solution to this here, because my VN is really based around choices!

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Referenced Images / Attachments

call common event add choice.PNG
call common event add choice.PNG
language config.PNG
language config.PNG
add choice with extension.PNG
add choice with extension.PNG
extension script.PNG
extension script.PNG
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