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How to remove Weapons for custom sideview actors

BMM Archive · July 16, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: How to remove Weapons for custom sideview actors
  • Original author: ovate
  • Original date: December 5, 2020
  • Source thread: https://forums.rpgmakerweb.com/threads/how-to-remove-weapons-for-custom-sideview-actors.130676/
  • Source forum path: Game Development Engines > RPG Maker Tutorials > RMMV Tutorials

Summary

If you're using com-sho's Japanese-style battlers, numakara (沼から現れた) sideview battlers, or your own graphics. You probably don't want Weapons to show during sv-battle when you already have a weapon on sideview actors. { "lightbox_close": "Close",

Archived First Post

If you're using com-sho's Japanese-style battlers, numakara (沼から現れた) sideview battlers, or your own graphics.

You probably don't want Weapons to show during sv-battle when you already have a weapon on sideview actors.

FrYg4Hy.png

Note: if you're not using your own graphics, please follow terms of use for each materials you used.

Requirements: You may be required to use image editing program or not. There's 3 methods available

|| Steps

From database editor

1. For [SV] Attack Motions, right-click on item on the list.

eXoajTC.png


2. Then set Image to None- that item won't show on the screen.

nhpwJlt.png


While there are others on the list, it's not necessary to set all to none if you don't use them.

_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

With an image editor

1. In your img\system of your project folder: right-click on Weapons1

j6zPJlH.png

2. Edit image with graphics editor or paint program

3. Select entire image with Ctrl+A then Delete, it should look transparent

4. File tab > Save - repeat process for other Weapons

When your game loads into sideview battle, Weapons are invisible.

YOhXBwl.png


|| Question

Does deleting Weapons work?
By default- You get Loading Error. (Deleting is not recommended)

lCn1uOz.png

Alternatively, you can use a plugin that I wrote. Without image editing

NoWeapons.js
For customized sideview graphics that don't use Weapons

ImageManager ignores Weapons graphic in img/system without weapon loading.

Download link:
https://www.dropbox.com/s/zg3m8zy8ww0iy0o/NoWeapons.js?dl=1

Crediting me is not necessary

Code:
Scene_Boot.loadSystemImages = function() {
    // ImageManager.reserveSystem('Weapons1');
    // ImageManager.reserveSystem('Weapons2');
    // ImageManager.reserveSystem('Weapons3');
};

Sprite_Weapon.prototype.loadBitmap = function() {
};

Downloads / Referenced Files

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License / Terms Note

Note: if you're not using your own graphics, please follow terms of use for each materials you used. Requirements: You may be required to use image editing program or not. There's 3 methods available || Steps From database editor

Creator Claims / Removal

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#039#rpg-maker-archive#mv-tutorials

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