Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.
Original Source
- Original title: Creating an elevator event
- Original author: byBibo
- Original date: April 10, 2016
- Source thread: https://forums.rpgmakerweb.com/threads/creating-an-elevator-event.60254/
- Source forum path: Game Development Engines > RPG Maker Tutorials > RMMV Tutorials
Summary
Hello everyone!! Today we will learn how to create an elevator thgough events! Once it is done, the game will be like this: - press the button to call the elevator
Archived First Post
Hello everyone!!
Today we will learn how to create an elevator thgough events!
Once it is done, the game will be like this:
- press the button to call the elevator
- enter the elevator by yourself
- go to the panel command to press the desired floor button
- go out of the elevator once it arrived.
-------------------------------------------------------------------------------------------------------------------------
Before we begin
You will need some plug-ins to achieve this tutorial:
- Yanfly's Message core & Extented message
- Tsukihime's Custom Page Conditions
If you want an elevator with a 3D effect like in the video, here you are the tileset (includes lights):
-------------------------------------------------------------------------------------------------------------------------
1. Creating your maps
For this tutorial i decided to go with 3 floors: a ground floor (RDC), a 1st floor (1er étage) and a 2nd floor (2ème étage). You will have to create your 3 maps, and create a 'th map: the inside of the elevator. When the tutorial is done, you should end up with something similar to this:
Protected download
Protected download
-------------------------------------------------------------------------------------------------------------------------
2. Creating your elevator event
We will begin by creating an elevator event:
-------------------------------------------------------------------------------------------------------------------------
3. Creating your command event
Now we will create our command event. As the pad is included in my elevator sprite, i didn't put any image, but make sure to put one in yours!
-------------------------------------------------------------------------------------------------------------------------
4. Creating your check Player's coordonates on map
Simply create a parallel event with 3 variables:
-------------------------------------------------------------------------------------------------------------------------
5. Creating the Self Switch "C" deactivation event
-------------------------------------------------------------------------------------------------------------------------
6. Creating your Inside-Elevator command event
Protected download
Protected download
-------------------------------------------------------------------------------------------------------------------------
7. Creating the teleport event
-------------------------------------------------------------------------------------------------------------------------
8. Repeat the process
Now do the same thing for your floors, make sure you change the maps ID and Events ID in your self switches script calls and conditions.
And you're done!
I hope this tutorial was useful, and provided a way to improve how elevators work! So now your player can act and do actions while waiting for the elevator, and even talk to NPCs while the elevator is going upstairs/downstairs!
Today we will learn how to create an elevator thgough events!
Once it is done, the game will be like this:
- press the button to call the elevator
- enter the elevator by yourself
- go to the panel command to press the desired floor button
- go out of the elevator once it arrived.
-------------------------------------------------------------------------------------------------------------------------
Before we begin
You will need some plug-ins to achieve this tutorial:
- Yanfly's Message core & Extented message
- Tsukihime's Custom Page Conditions
If you want an elevator with a 3D effect like in the video, here you are the tileset (includes lights):
Protected download
-------------------------------------------------------------------------------------------------------------------------
1. Creating your maps
For this tutorial i decided to go with 3 floors: a ground floor (RDC), a 1st floor (1er étage) and a 2nd floor (2ème étage). You will have to create your 3 maps, and create a 'th map: the inside of the elevator. When the tutorial is done, you should end up with something similar to this:
Protected download
Protected download
-------------------------------------------------------------------------------------------------------------------------
2. Creating your elevator event
We will begin by creating an elevator event:
Protected download
Protected download
Protected download
Protected download
Protected download
Note: this last page is to prevent a glitch later.
Protected download
Protected download
Protected download
Protected download
Note: this last page is to prevent a glitch later.
-------------------------------------------------------------------------------------------------------------------------
3. Creating your command event
Now we will create our command event. As the pad is included in my elevator sprite, i didn't put any image, but make sure to put one in yours!
Protected download
Protected download
Protected download
Protected download
Protected download
-------------------------------------------------------------------------------------------------------------------------
4. Creating your check Player's coordonates on map
Simply create a parallel event with 3 variables:
Protected download
-------------------------------------------------------------------------------------------------------------------------
5. Creating the Self Switch "C" deactivation event
Protected download
-------------------------------------------------------------------------------------------------------------------------
6. Creating your Inside-Elevator command event
Protected download
Protected download
-------------------------------------------------------------------------------------------------------------------------
7. Creating the teleport event
Protected download
-------------------------------------------------------------------------------------------------------------------------
8. Repeat the process
Now do the same thing for your floors, make sure you change the maps ID and Events ID in your self switches script calls and conditions.
And you're done!
I hope this tutorial was useful, and provided a way to improve how elevators work! So now your player can act and do actions while waiting for the elevator, and even talk to NPCs while the elevator is going upstairs/downstairs!
Downloads / Referenced Files
Log in to download
Log in, then follow the RPG Maker Developers Group to see these download links.
Log in to downloadReferenced Images / Attachments
Creator Claims / Removal
If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.
Replies (0)
No replies yet.
0
replies
1
view
Topic Summary
Loading summary...