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Creating an elevator event

BMM Archive · July 16, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Creating an elevator event
  • Original author: byBibo
  • Original date: April 10, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/creating-an-elevator-event.60254/
  • Source forum path: Game Development Engines > RPG Maker Tutorials > RMMV Tutorials

Summary

Hello everyone!! Today we will learn how to create an elevator thgough events! Once it is done, the game will be like this: - press the button to call the elevator

Archived First Post

Hello everyone!!


Today we will learn how to create an elevator thgough events!


Once it is done, the game will be like this:


- press the button to call the elevator


- enter the elevator by yourself


- go to the panel command to press the desired floor button


- go out of the elevator once it arrived.










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Before we begin


You will need some plug-ins to achieve this tutorial:


- Yanfly's Message core & Extented message


- Tsukihime's Custom Page Conditions


If you want an elevator with a 3D effect like in the video, here you are the tileset (includes lights):

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1. Creating your maps


For this tutorial i decided to go with 3 floors: a ground floor (RDC), a 1st floor (1er étage) and a 2nd floor (2ème étage). You will have to create your 3 maps, and create a 'th map: the inside of the elevator. When the tutorial is done, you should end up with something similar to this:


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2. Creating your elevator event


We will begin by creating an elevator event:

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Note: this last page is to prevent a glitch later.



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3. Creating your command event


Now we will create our command event. As the pad is included in my elevator sprite, i didn't put any image, but make sure to put one in yours!

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4. Creating your check Player's coordonates on map


Simply create a parallel event with 3 variables:

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5. Creating the Self Switch "C" deactivation event

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6. Creating your Inside-Elevator command event


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7. Creating the teleport event

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8. Repeat the process


Now do the same thing for your floors, make sure you change the maps ID and Events ID in your self switches script calls and conditions.


And you're done!


I hope this tutorial was useful, and provided a way to improve how elevators work! So now your player can act and do actions while waiting for the elevator, and even talk to NPCs while the elevator is going upstairs/downstairs!


 

Downloads / Referenced Files

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Referenced Images / Attachments

Ascenseur.png
Ascenseur.png
Screenshot1.png
Screenshot1.png
Screenshot2.png
Screenshot2.png
RDC-Elevator_page1.png
RDC-Elevator_page1.png
RDC-Elevator_page2.png
RDC-Elevator_page2.png
RDC-Elevator_page3.png
RDC-Elevator_page3.png
RDC-Elevator_page4.png
RDC-Elevator_page4.png
RDC-Elevator_page5.png
RDC-Elevator_page5.png
RDC_command_page1.png
RDC_command_page1.png
RDC_command_page2.png
RDC_command_page2.png
RDC_command_page3.png
RDC_command_page3.png
Map player check.png
Map player check.png
Reset Elevator.png
Reset Elevator.png
Elevator event1_page1.png
Elevator event1_page1.png
Elevator event1_page2-3-4.png
Elevator event1_page2-3-4.png
Elevator event2_pages.png
Elevator event2_pages.png
Creator Claims / Removal

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