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Multiple Equipment changes character graphic (add and remove) Without script!

BMM Archive · July 16, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Multiple Equipment changes character graphic (add and remove) Without script!
  • Original author: scytaic
  • Original date: September 18, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/multiple-equipment-changes-character-graphic-add-and-remove-without-script.68527/
  • Source forum path: Game Development Engines > RPG Maker Tutorials > RMMV Tutorials

Summary

Hi! This is my first post so forgive me if I'm doing anything wrong! I've been searching for a few hours now for a way to be able to change my character by adding or removing equipment. It was pretty easy just to add and remove one. But when I tried to find how to add and remove multiple ones at a time, all I could find were scripts (some you had to pay for). I'll try and explain what exactly this does, I hope I make sense! So, BasicActor...

Archived First Post

Hi! This is my first post so forgive me if I'm doing anything wrong! I've been searching for a few hours now for a way to be able to change my character by adding or removing equipment. It was pretty easy just to add and remove one. But when I tried to find how to add and remove multiple ones at a time, all I could find were scripts (some you had to pay for).


I'll try and explain what exactly this does, I hope I make sense! So, BasicActor equips Hoodie (Changes graphic to HoodieActor), HoodieActor equips Goggles (Goggles graphic adds on to HoodieActor) Visa-versa, BothActor removes one and is left with the other. And will become BasicActor if you remove both.


First you need to make the sprites. Basic actor, Actor with separate goggles, Actor with separate hoodie, Actor with both goggles and hoodie (together).


Then set a parallel process and put this in the event box:


(Conditional Branch with else case) If Actor has equipped Hoodie


(Under that make another one) If Actor has equipped Goggles


Change Actor images: Hoodie and goggle actor/graphic


ELSE: Change Actor images: JUST hoodie actor/graphic


2nd ELSE: (Condintional Branch with else case) If Actor has equipped Goggles


Change Actor images: JUST goggles actor/graphics


3rd ELSE: Change Actor images: BasicActor


I can imagine this will work for more items and would be useful for a character maker or dress up game.  If this hasn't made any sense (sorry I'm bad with explanations) I've added a screenshot and you can also download the demo and take a look for yourself.  I've made it as small as possible (Deleted everything but the essentials) I think it's about 6MB. It's too big to attach here so I've put it on Dropbox: https://www.dropbox.com/s/bw16wvkjgrqe7pa/Test.zip?dl=0 I hope this helps someone as much as it's helped me!  

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multiequipped copy.png
multiequipped copy.png
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