Easy Interior Doors Tutorial
BMM_Archive · July 16, 2026
BMM_Archive
Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.
Original Source
- Original title: Easy Interior Doors Tutorial
- Original author: Bahamut20
- Original date: February 13, 2016
- Source thread: https://forums.rpgmakerweb.com/threads/easy-interior-doors-tutorial.56834/
- Source forum path: Game Development Engines > RPG Maker Tutorials > RMMV Tutorials
Summary
This is a small tutorial to make nice looking interior doors possible without too much hassle. { "lightbox_close": "Close", "lightbox_next": "Next",
Archived First Post
This is a small tutorial to make nice looking interior doors possible without too much hassle.

1. First, create a quick door event as normal, and modify it as folllows:

For the door's trigger, it's up to you if you want to activate on touch (default) or action button.
2. Then, you need to make a special tileset for the wall right above the door. For this, use Snipping Tool in your map (make sure scale is 1:1) to take a screenshot of the top of the wall. You can use a template like the following to properly align the screenshot:

3. Go to the Database and put a star on the wall passability. Pick another tile and restrict passability to the left and right (so that the actor can only pass through it if facing up or down). We need a different tile because the star tile will be on top and the game will disregard its passability (unless you are using a Star Passability Fix plugin).
4. Go back to your map and use the "restriction tile" on top of the door. Then use the actual wall tiles on top of that.
5. It should work like a charm!

1. First, create a quick door event as normal, and modify it as folllows:

For the door's trigger, it's up to you if you want to activate on touch (default) or action button.
2. Then, you need to make a special tileset for the wall right above the door. For this, use Snipping Tool in your map (make sure scale is 1:1) to take a screenshot of the top of the wall. You can use a template like the following to properly align the screenshot:

3. Go to the Database and put a star on the wall passability. Pick another tile and restrict passability to the left and right (so that the actor can only pass through it if facing up or down). We need a different tile because the star tile will be on top and the game will disregard its passability (unless you are using a Star Passability Fix plugin).
4. Go back to your map and use the "restriction tile" on top of the door. Then use the actual wall tiles on top of that.
5. It should work like a charm!
Downloads / Referenced Files
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- Local mirror: 18305-4734b6e05788640b260796a0bc1bf488.gif
SHA-256:4aa98427e98ae0b633a49caf82a782763ae9e0ad7c8b62efc7bd01fbc455d928
Original attachment URL: https://forums.rpgmakerweb.com/attachments/door-gif.31680/ - Local mirror: 18306-675a0577c23eeacb306642de0086140c.png
SHA-256:fc2b0a9fcf9dcfc5cea7530d886104fa820a0831eee595f4a7adb5fb47dfca47
Original attachment URL: https://forums.rpgmakerweb.com/attachments/interiordoor-png.31681/ - Local mirror: 18307-50b8359483f68a00f622b644a4956b4e.png
SHA-256:bfb938ae7c788c598511f2a8240743e28dac9641643eadbd29490a3fc614610f
Original attachment URL: https://forums.rpgmakerweb.com/attachments/frames-png.31682/
Referenced Images / Attachments
Creator Claims / Removal
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