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Remaining Lives Event (Super Mario like)

BMM Archive · July 16, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Remaining Lives Event (Super Mario like)
  • Original author: Nik0405
  • Original date: November 2, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/remaining-lives-event-super-mario-like.49043/
  • Source forum path: Game Development Engines > RPG Maker Tutorials > RMMV Tutorials

Summary

Remaining Lives Event V1.1 by Nik0405​ EVERYTHING HAS BEEN TRANSFERED TO THIS SITE: Nik0405's Events My second event tutorial  

Archived First Post

Remaining Lives Event V1.1
by Nik0405

EVERYTHING HAS BEEN TRANSFERED TO THIS SITE: Nik0405's Events

My second event tutorial  

Introduction:

Allows you to give the player an specific amount of "lives". Like in arcade games.

When the amount of lives change to 0 the player will get an GameOver screen.

And when he dies while he still has lives left the current amount of lives will be displayed and than he will respawn at the last "Savepoint".

Features:

-player has now and specific amount of lives

-when the player dies there will be no GameOver.

 Instead he will respawn at the last savepoint

-the amount of lives can easely be changed (Items, Events)

-Save and quit feature: for the ones who like to ragequit after dying

 The game can be resumed after that. (Took quite a long time to get that working)

Online Demo:
click me!
Hope it helps.

Let's begin eventing:

1.Names

We need:
         3   Common Events
         1   Switch
         2   Variables

Now we have to name all of them.

1. Common Events

001eath
002:MusicAfterDeath
003:LastSavepoint
2. Switches

001:MusicAfterDeath
3. Variables

001eath-Counter
002:LastSavepoint

2.Common Events

Please look at them in the editor. You can download the Demo below.
How to use:

Before start:

Before the game starts you have to set the amount of lives the player have.Just change the variable: Death-Counter
Savepoints:

If you want to make an savepoint you just have to change the variable: LastSavepointMake sure to set the destination where the safepoint is in the commonEvent: LastSavepoint
Enemies:

If you want to call the Event when the player dies in battle just make the battle loosable and
 then under if loose call the common event: Death
Costum Death:



If you have another way the player can die just call the common event: Death

Download:

  English V1.0:
                Demo
(Extract it before using! By the way. You may noticed by now that my english is not the best. Im sorry)

Installation:
Copy all Events, Variables and switches and then may change them.

Changelog:

V1.1: (04.11.15) renamed to "Remaining Lives Event (Super Mario like)"

V1.0: (02.11.15) First public version

Terms of use:
-You can do what you want, aslong its recognisable that its made by me
 
Sry for my bad english

Features Mentioned

  • player has now and specific amount of lives
  • when the player dies there will be no GameOver.
  •  Instead he will respawn at the last savepoint
  • the amount of lives can easely be changed (Items, Events)
  • Save and quit feature: for the ones who like to ragequit after dying
  •  The game can be resumed after that. (Took quite a long time to get that working)
  • Online Demo:
  • click me!
  • Hope it helps.
  • Let's begin eventing:
  • 1.Names
  • Spoiler
  • We need:
  •          3   Common Events
  •          1   Switch
  •          2   Variables
  • Now we have to name all of them.
  • 1. Common Events

Downloads / Referenced Files

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License / Terms Note

Terms of use: -You can do what you want, aslong its recognisable that its made by me   Sry for my bad english

Creator Claims / Removal

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#039#rpg-maker-archive#mv-tutorials

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