Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.
Original Source
- Original title: Remaining Lives Event (Super Mario like)
- Original author: Nik0405
- Original date: November 2, 2015
- Source thread: https://forums.rpgmakerweb.com/threads/remaining-lives-event-super-mario-like.49043/
- Source forum path: Game Development Engines > RPG Maker Tutorials > RMMV Tutorials
Summary
Remaining Lives Event V1.1 by Nik0405 EVERYTHING HAS BEEN TRANSFERED TO THIS SITE: Nik0405's Events My second event tutorial
Archived First Post
Remaining Lives Event V1.1
by Nik0405
by Nik0405
EVERYTHING HAS BEEN TRANSFERED TO THIS SITE: Nik0405's Events
My second event tutorial
Introduction:
Allows you to give the player an specific amount of "lives". Like in arcade games.
When the amount of lives change to 0 the player will get an GameOver screen.
And when he dies while he still has lives left the current amount of lives will be displayed and than he will respawn at the last "Savepoint".
Features:
-player has now and specific amount of lives
-when the player dies there will be no GameOver.
Instead he will respawn at the last savepoint
-the amount of lives can easely be changed (Items, Events)
-Save and quit feature: for the ones who like to ragequit after dying
The game can be resumed after that. (Took quite a long time to get that working)
Online Demo:
click me!
Hope it helps.
Let's begin eventing:
1.Names
We need:
3 Common Events
1 Switch
2 Variables
Now we have to name all of them.
1. Common Events
001eath
002:MusicAfterDeath
003:LastSavepoint
3 Common Events
1 Switch
2 Variables
Now we have to name all of them.
1. Common Events
001eath
002:MusicAfterDeath
003:LastSavepoint
001:MusicAfterDeath
001eath-Counter
002:LastSavepoint
002:LastSavepoint
2.Common Events
Please look at them in the editor. You can download the Demo below.
Before start:
Before the game starts you have to set the amount of lives the player have.Just change the variable: Death-Counter
If you want to make an savepoint you just have to change the variable: LastSavepointMake sure to set the destination where the safepoint is in the commonEvent: LastSavepoint
If you want to call the Event when the player dies in battle just make the battle loosable and
then under if loose call the common event: Death
then under if loose call the common event: Death
If you have another way the player can die just call the common event: Death
Download:
English V1.0:
Demo
(Extract it before using! By the way. You may noticed by now that my english is not the best. Im sorry)
Installation:
Copy all Events, Variables and switches and then may change them.
Changelog:
V1.1: (04.11.15) renamed to "Remaining Lives Event (Super Mario like)"
V1.0: (02.11.15) First public version
Terms of use:
-You can do what you want, aslong its recognisable that its made by me
Sry for my bad english
Features Mentioned
- player has now and specific amount of lives
- when the player dies there will be no GameOver.
- Instead he will respawn at the last savepoint
- the amount of lives can easely be changed (Items, Events)
- Save and quit feature: for the ones who like to ragequit after dying
- The game can be resumed after that. (Took quite a long time to get that working)
- Online Demo:
- click me!
- Hope it helps.
- Let's begin eventing:
- 1.Names
- Spoiler
- We need:
- 3 Common Events
- 1 Switch
- 2 Variables
- Now we have to name all of them.
- 1. Common Events
Downloads / Referenced Files
Log in to download
Log in, then follow the RPG Maker Developers Group to see these download links.
Log in to downloadLicense / Terms Note
Terms of use: -You can do what you want, aslong its recognisable that its made by me Sry for my bad english
Creator Claims / Removal
If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.
Replies (0)
No replies yet.
0
replies
1
view
Topic Summary
Loading summary...