Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.
Original Source
- Original title: Face Sync System Core
- Original author: DerVVulfman
- Original date: April 11, 2026
- Source thread: https://forums.rpgmakerweb.com/threads/face-sync-system-core.183221/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS Scripts (RMXP)
Summary
Face Sync System Core Version: 1.0 Introduction The Face Sync System is perhaps the first of its kind within the RPG Maker community.
Archived First Post
Face Sync System Core
Version: 1.0
Version: 1.0
Introduction
The Face Sync System is perhaps the first of its kind within the RPG Maker community.
Based on a concept by Bethesda Softworks and its lip-file system, Face Sync is a software package that takes the contents of a pre-generated timing data file and then, with that timing, it then displays individual animation cels in concert atop of s designated sprite, whether it is a character sprite on the field map, a character portrait shown within a custom message window, or the like.
The system core covers most of the necessary mechanics, creating the sprites that are rendered, the retrieval of graphics and the timing data, the animation functions, and their removal.
Features
- Includes a Message Adaptation script to allow face sync in message portraits
- Includes a Character Set script to allow face sync on field map sprites
Limitations
- Apparently, only one NPC animation per patch script at any one time. You can show lips syncs occur on a character in the field map and in a message profile pic at the same time, but not two character set sprites on the map at the same time.
- Map Movement may affect the accuracy of the Face Sync animations
Screenshots
You'd literally be watching someone open and close their mouth.
Demo
Box Com Download
Instructions
Plenty, but in the script
Compatibility
The main core system does not interfere with any content. It requires patch scripts to connect it to suitable message systems (included in the demo).
Credits and Thanks
Thanks to Remi-Chan of the Crazy Chimp Collective for the use of Esperia Frostwhisper for this demo.
Terms and Conditions
Free to use, even in commercial projects. However, I will need some form of due credit.
Esperia Frostwhisper - the sole property of Remi-Chan. All Rights Reserved.
Features Mentioned
- Includes a Message Adaptation script to allow face sync in message portraits
- Includes a Character Set script to allow face sync on field map sprites
- Limitations
- Apparently, only one NPC animation per patch script at any one time. You can show lips syncs occur on a character in the field map and in a message profile pic at the same time, but not two character set sprites on the map at the same time.
- Map Movement may affect the accuracy of the Face Sync animations
Downloads / Referenced Files
Log in to download
Log in, then follow the RPG Maker Developers Group to see these download links.
Log in to downloadLicense / Terms Note
Credits and Thanks Thanks to Remi-Chan of the Crazy Chimp Collective for the use of Esperia Frostwhisper for this demo. Terms and Conditions Free to use, even in commercial projects. However, I will need some form of due credit.
Creator Claims / Removal
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