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XPFace Sync System Core

BMM Archive · July 16, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Face Sync System Core
  • Original author: DerVVulfman
  • Original date: April 11, 2026
  • Source thread: https://forums.rpgmakerweb.com/threads/face-sync-system-core.183221/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS Scripts (RMXP)

Summary

Face Sync System Core Version: 1.0​ Introduction The Face Sync System is perhaps the first of its kind within the RPG Maker community.

Archived First Post

Face Sync System Core
Version: 1.0



Introduction

The Face Sync System is perhaps the first of its kind within the RPG Maker community.

Based on a concept by Bethesda Softworks and its lip-file system, Face Sync is a software package that takes the contents of a pre-generated timing data file and then, with that timing, it then displays individual animation cels in concert atop of s designated sprite, whether it is a character sprite on the field map, a character portrait shown within a custom message window, or the like.

The system core covers most of the necessary mechanics, creating the sprites that are rendered, the retrieval of graphics and the timing data, the animation functions, and their removal.



Features
  • Includes a Message Adaptation script to allow face sync in message portraits
  • Includes a Character Set script to allow face sync on field map sprites


Limitations
  • Apparently, only one NPC animation per patch script at any one time. You can show lips syncs occur on a character in the field map and in a message profile pic at the same time, but not two character set sprites on the map at the same time.
  • Map Movement may affect the accuracy of the Face Sync animations


Screenshots

You'd literally be watching someone open and close their mouth.



Demo

Box Com Download



Instructions

Plenty, but in the script



Compatibility

The main core system does not interfere with any content. It requires patch scripts to connect it to suitable message systems (included in the demo).



Credits and Thanks

Thanks to Remi-Chan of the Crazy Chimp Collective for the use of Esperia Frostwhisper for this demo.



Terms and Conditions

Free to use, even in commercial projects. However, I will need some form of due credit.

Esperia Frostwhisper - the sole property of Remi-Chan. All Rights Reserved.

Features Mentioned

  • Includes a Message Adaptation script to allow face sync in message portraits
  • Includes a Character Set script to allow face sync on field map sprites
  • Limitations
  • Apparently, only one NPC animation per patch script at any one time. You can show lips syncs occur on a character in the field map and in a message profile pic at the same time, but not two character set sprites on the map at the same time.
  • Map Movement may affect the accuracy of the Face Sync animations

Downloads / Referenced Files

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License / Terms Note

Credits and Thanks Thanks to Remi-Chan of the Crazy Chimp Collective for the use of Esperia Frostwhisper for this demo. Terms and Conditions Free to use, even in commercial projects. However, I will need some form of due credit.

Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

#rgss#script-archive

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