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Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: KMustSurvive XP
  • Original author: kyonides
  • Original date: February 19, 2024
  • Source thread: https://forums.rpgmakerweb.com/threads/kmustsurvive-xp.165929/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS Scripts (RMXP)

Summary

KMustSurvive XP by Kyonides​ Introduction When I played Breath of Fire II back in the days, I noticed that there was a village where fights were a bit different. There you had to rescue the villagers by not killing them but just the scorpions that controlled them. You were still able to kill the people but it was not recommended.

Archived First Post

KMustSurvive XP

by Kyonides

Introduction

When I played Breath of Fire II back in the days, I noticed that there was a village where fights were a bit different. There you had to rescue the villagers by not killing them but just the scorpions that controlled them. You were still able to kill the people but it was not recommended.

This scriptlet would let the battle script judge the end result of the battle without any external interference. This means that you will not be in a dire need to keep checking your enemies' current HP every single turn via event commands!

Script Calls

Ruby:
$game_troop.must_survive(EnemyIndex, MinimumHP%)
Ruby:
$game_troop.must_survive(EnemyIndex, MinimumHP%, MaximumHP%)

There no MaxHP% is just the same as 100% of its HP.

The Script

Ruby:
# * KMustSurvive XP * #
#   Scripter : Kyonides Arkanthes
#   v1.0.1 - 2025-08-31

# This scriptlet allows you to set any enemy as some sort of victim that should
# be rescued during battle by NOT KILLING the victim!
# No event command will be needed during battle!

# This is a very simplistic approach to a feature in Breath of Fire II where
# you were supposed to kill the scorpion but not the villager.

# * Script Call * #
# - Warning: Both HP% parameters should be Integers.
#            If no maximum percent is entered, it will be equal to 100%
# $game_troop.must_survive(EnemyIndex, MinimumHP%)
# $game_troop.must_survive(EnemyIndex, MinimumHP%, MaximumHP%)

class Game_Actor
  def alive?
    @hp > 0
  end
end

class Game_Enemy
  def alive?
    @hp > 0
  end
end

class Game_Party
  def alive?
    @actors.any? {|a| a.alive? }
  end
end

class Game_Troop
  alias :kyon_must_survive_gm_trp_init :initialize
  attr_reader :survivors
  def initialize
    kyon_must_survive_gm_trp_init
    @survivors = {}
  end

  def alive?
    @enemies.any? {|a| a.alive? }
  end

  def must_survive(enemy_index, min_percent, max_percent=100)
    @survivors[enemy_index - 1] = [min_percent.to_i, max_percent.to_i]
  end

  def enemies_alive
    @enemies.select {|e| e.alive? }
  end

  def few_survivors?
    enemies_alive.size < @survivors.size
  end

  def only_survivors?
    list = enemies_alive.map {|e| e.index }
    list.sort == @survivors.keys.sort
  end

  def survivors_with_enough_hp?
    enemies_alive.each do |e|
      percent = e.hp * 100 / e.maxhp
      return false unless percent.between?(*@survivors[e.index])
    end
    true
  end
end

class Scene_Battle
  alias :kyon_must_survive_scn_btl_judge :judge
  alias :kyon_must_survive_scn_btl_blt_end :battle_end
  def judge
    if $game_troop.survivors.empty?
      kyon_must_survive_scn_btl_judge
    else
      judge_enemy_survivors
    end
  end

  def lose_scenario
    if $game_temp.battle_can_lose
      $game_system.bgm_play($game_temp.map_bgm)
      battle_end(2)
      return
    end
    $game_temp.gameover = true
  end

  def judge_enemy_survivors
    if $game_party.alive?
      if $game_troop.few_survivors?
        lose_scenario
        return true
      end
      return false unless $game_troop.only_survivors?
      if $game_troop.survivors_with_enough_hp?
        start_phase5
        return true
      end
      return false
    else
      lose_scenario
    end
  end

  def battle_end(result)
    $game_troop.survivors.clear
    kyon_must_survive_scn_btl_blt_end(result)
  end
end

Download Demo

Terms & Conditions

Free for use in ANY game.
Due credit is mandatory.
Please include the URL of the website or forum where you found this script in your credits file.
That's it!

Downloads / Referenced Files

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License / Terms Note

Due credit is mandatory. Please include the URL of the website or forum where you found this script in your credits file. That's it!

Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

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