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Original Source
- Original title: KHiddenDesc XP
- Original author: kyonides
- Original date: April 12, 2025
- Source thread: https://forums.rpgmakerweb.com/threads/khiddendesc-xp.176898/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS Scripts (RMXP)
Summary
KHiddenDesc XP by Kyonides Introduction Hide a specific object's description until you have used it either on the map or in battle.
Archived First Post
KHiddenDesc XP
by Kyonides
by Kyonides
Introduction
Hide a specific object's description until you have used it either on the map or in battle.
What kind of object am I talking about here?
Well, it can be either a weapon, an armor, an item or even a skill!
Go add its ID to the corresponding array and you're ready to go!
And just in case you forgot to add the ID before, you can still do it during gameplay as well!
I know some people might think that feature was unnecessary from the very beginning, but I don't care about that!
Optional Script Calls
Used only during gameplay if the ID has not been predefined.
Ruby:
$game_party.hide_desc(type, ID)
Examples
Ruby:
$game_party.hide_desc(:weapons, 11)
$game_party.hide_desc(:armors, 21)
$game_party.hide_desc(:items, 31)
$game_party.hide_desc(:skills, 41)
DOWNLOAD DEMO NOW!
Terms & Conditions
It's free as in beer.
Include my nickname in your game credits.
Say goodbye to a dog or a kitty or a crow at home or while walking down the street!
That's it!
Downloads / Referenced Files
Log in to download
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Log in to downloadLicense / Terms Note
Include my nickname in your game credits. Say goodbye to a dog or a kitty or a crow at home or while walking down the street! That's it!
Creator Claims / Removal
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