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Original Source
- Original title: KEnemySwitch XP
- Original author: kyonides
- Original date: September 25, 2024
- Source thread: https://forums.rpgmakerweb.com/threads/kenemyswitch-xp.172141/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS Scripts (RMXP)
Summary
KEnemySwitch XP by Kyonides Introduction Have you as a game developer ever wanted to switch between different enemy troops during battle?
Archived First Post
KEnemySwitch XP
by Kyonides
by Kyonides
Introduction
Have you as a game developer ever wanted to switch between different enemy troops during battle?
I mean, you would force the party to face 2 or more troops in a single battle.
The catch here would be that the player might not really know when that switch is supposed to happen at all.
Guess what? Now you can do that!
The Steps
Ruby:
# First you need to go set the values of 2 game variables, namely CHANCE_VAR_ID
# and TURNS_VAR_ID. The former stands for a percentage while the latter should
# always be an positive integer (1+).
# Then include additional Troops via Script Call:
# KEnemy.add_troops(TroopID1, etc.)
# Finally, setup your Battle Processing event command as usual!
Notes
Version 1.0.0
This release allows you to define how many enemy troops should be defeated before battle ends. This time it can also be equal to a specific number.
DEVELOPMENT - New Initial Value for Battles:
Ruby:
START_DEFEAT_TROOPS_MODE = 2
IN GAME - New Optional Script Call:
Ruby:
$game_system.defeat_troops = 3
The script will autoadjust that number if deemed necessary.
Version 0.11.0
This release allows you to define how many enemy troops should be defeated before battle ends, namely 1 or ALL of them!
Version 0.09.0
Once you defeat any of the available troops, the battle is over.
Give me some time to turn that into an optional feature.
Compatible with the Default Battle System.
DOWNLOAD NOW
Terms & Conditions
Free for use in non commercial games.
Due credit is mandatory!
Mention this forum in your game credits.
That's it!
Downloads / Referenced Files
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Log in to downloadLicense / Terms Note
Free for use in non commercial games. Due credit is mandatory! Mention this forum in your game credits. That's it!
Creator Claims / Removal
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