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BMM_Archive · July 16, 2026
KSteps2Doom XP by Kyonides​ Introduction This script turns the map's encounter steps as a fixed number.
# * KSteps2Doom XP * #
# Scripter : Kyonides Arkanthes
# 2024-03-19
# This script turns the map's encounter steps as a fixed number.
# It features a simple HUD to let you know when you are about to trigger a
# random encounter on the current map.
# Terrain Tags can be used to set separate Troop groups in game via script call.
# * Script Calls * #
# - Define a Terrain Tag for 1+ Enemy Troops
# $game_map.troop_terrains[TroopID] = [Index0, etc.]
# troop_terrains(TroopID, Index0, etc.)
module KSteps2Doom
BACKDROP = ""
BATTLE_ICON = "046-Skill03"
ICON_OFFSET_X = 32
COUNTER_X = 4
COUNTER_Y = 4
VIEWPORT_WH = [640, 480]
# The rest of the Constants will be ignored if the BACKDROP exists.
COUNTER_WH = [104, 26]
# [Red, Green, Blue, Alpha] # Alpha is Optional!
BACKDROP_COLOR = [0, 0, 0, 128]
end
class Game_Map
alias :kyon_steps2doom_gm_map_setup :setup
def setup(map_id)
kyon_steps2doom_gm_map_setup(map_id)
@troop_terrains = {}
end
def bottom_terrain_tag(x, y)
return 0 if @map_id == 0
tile_id = data[x, y, 0]
return 0 unless tile_id
@terrain_tags[tile_id] > 0 ? @terrain_tags[tile_id] : 0
end
attr_reader :troop_terrains
end
class Game_Player
alias :kyon_steps2doom_gm_plyr_up :update
attr_reader :encounter_steps
def make_encounter_count
@encounter_steps = $game_map.encounter_step
@encounter_count = @encounter_steps
end
def encounter_steps
@encounter_steps - @encounter_count
end
def terrain_tag
$game_map.bottom_terrain_tag(@x, @y)
end
def encounter_changed?
terrain_tag == 0 and @last_count != @encounter_count
end
def update
@last_count = @encounter_count
last_moving = moving?
kyon_steps2doom_gm_plyr_up
update_encounter(last_moving)
end
def update_encounter(moved)
@encounter_count += 1 if !moving? and moved and encounter_changed?
end
end
class Interpreter
def troop_terrains(troop_id, *indexes)
$game_map.troop_terrains[troop_id] = indexes
end
end
class EncounterSprite < Sprite
include KSteps2Doom
def initialize(vp=nil)
super(vp)
self.x = COUNTER_X
self.y = COUNTER_Y
@color = Color.new(*BACKDROP_COLOR)
make_bitmap
make_rect
end
def make_bitmap
if BACKDROP.nil? or BACKDROP.empty?
self.bitmap = Bitmap.new(*COUNTER_WH)
bitmap.fill_rect(bitmap.rect, @color)
else
self.bitmap = RPG::Cache.picture(BACKDROP)
end
icon = RPG::Cache.icon(BATTLE_ICON)
bitmap.blt(8, 0, icon, icon.rect)
end
def make_rect
iox = ICON_OFFSET_X
@text_rect = Rect.new(iox, 0, bitmap.width - iox - 4, bitmap.height)
@one_time = true
end
def refresh
self.visible = $game_player.terrain_tag > 0
steps = $game_player.encounter_steps
return if @last_steps == steps
@last_steps = steps
self.bitmap.clear
make_bitmap
counter = sprintf("%02d/%02d", @last_steps, $game_map.encounter_step)
bitmap.draw_text(@text_rect, counter)
end
def dispose_all
bitmap.dispose
dispose
end
end
class Spriteset_Map
alias :kyon_steps2doom_sprtst_map_init :initialize
alias :kyon_steps2doom_sprtst_map_up :update
alias :kyon_steps2doom_sprtst_map_disp :dispose
def initialize
make_encounter_counter
kyon_steps2doom_sprtst_map_init
end
def make_encounter_counter
@encounter_vp = Viewport.new(0, 0, *KSteps2Doom::VIEWPORT_WH)
@encounter_vp.z = 10000
@encounter_sprite = EncounterSprite.new(@encounter_vp)
end
def update
kyon_steps2doom_sprtst_map_up
update_encounter_bitmap
end
def update_encounter_bitmap
@encounter_sprite.refresh
end
def dispose
kyon_steps2doom_sprtst_map_disp
@encounter_sprite.dispose_all
@encounter_vp.dispose
end
end
class Scene_Map
alias :kyon_steps2doom_gm_map_cl_btl :call_battle
def call_battle
process_troop_terrains
kyon_steps2doom_gm_map_cl_btl
end
def process_troop_terrains
terrains = $game_map.troop_terrains
return if terrains.empty?
Graphics.update
tag = $game_player.terrain_tag
list = terrains[tag]
n = rand(list.size)
n = list[n]
troop_id = $game_map.encounter_list[n]
return unless $data_troops[troop_id]
$game_temp.battle_troop_id = troop_id
$game_player.straighten
end
end
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OXS 2.0 TV Sound Bar
Compact sound bar pick for boosting TV, movie, and console audio.
View on Amazon
Bmmplay may earn a commission from qualifying purchases made through these links.
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