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Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: KEquipSkills XP
  • Original author: kyonides
  • Original date: August 12, 2020
  • Source thread: https://forums.rpgmakerweb.com/threads/kequipskills-xp.125173/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS Scripts (RMXP)

Summary

KEquipSkills XP Version 1.2.1 by Kyonides​ Introduction

Archived First Post

KEquipSkills XP
Version 1.2.1

by Kyonides


Introduction

It's a scriptlet that allows you to equip skills aka temporarily learn a skill if a piece of equipment like a weapon or an accessory is currently equipped.

There was another scriptlet out there but it sucked for it used an iterator when I noticed it gotta be simpler. And yes, I was right about that! Take a look for yourselves!

Instructions
Ruby:
# * KEquipSkills XP
#   Scripter : Kyonides Arkanthes
#   v1.2.1 - 2023-06-13

# - Use Items, Weapons or Armors to learn Skills! - #

# In order to add new skills whenever you equip a new Weapon or Armor or Item,
# You need to configure a couple of CONSTANTS.

# EQUIP_CHECKS_LEARNING lists Actors that will begin with the :checks method.
# ITEM_CHECKS_LEARNING lists Actors that will begin with the :checks method.
# The rest of the Actors will use the :direct method, learning a single skill
# from the Weapon or Armor or Item.

# - If any BEHAVIOR for a given Actor is set to :direct

# DIRECT_WEAPONS[WeaponID] = [SkillID1, etc.]
# DIRECT_ARMORS[ArmorID] = [SkillID1, etc.]
# DIRECT_ITEMS[ItemID] = [SkillID1, etc.]

# The default value is [], an empty Array.

# - If any BEHAVIOR for a given Actor is set to :checks

# CHECK_WEAPONS[WeaponID] = { :skill => [SkillID1, etc.],
#   :class => [ClassID1, etc.], :actor => [ActorID1, etc.] }
# CHECK_ARMORS[ArmorID] = { :skill => [SkillID1, etc.],
#   :class => [ClassID1, etc.], :actor => [ActorID1, etc.] }
# CHECK_ITEMS[ArmorID] = { :skill => [SkillID1, etc.],
#   :class => [ClassID1, etc.], :actor => [ActorID1, etc.] }

# 0 as an ID allows any class or actor to equip the skill!

# * Script Calls * #

# - Change a given Actor's Item or Equip Check Type
#   Available Types: :direct or :checks
# game_actors[ActorID].item_check_type = Type
# game_actors[ActorID].equip_check_type = Type

module KEquipSkills
  EQUIP_CHECKS_LEARNING = []
  ITEM_CHECKS_LEARNING = [1,2]
  DIRECT_WEAPONS = {}
  DIRECT_ARMORS = {}
  DIRECT_ITEMS = {}
  CHECK_WEAPONS = {}
  CHECK_ARMORS = {}
  CHECK_ITEMS = {}
# * Beginning of Customization * #
  DIRECT_ARMORS[43] = [162]
  CHECK_ARMORS[43] = { :skill => [162], :class => [], :actor => [7,8] }
  CHECK_ITEMS[33] = { :skill => [10], :class => [1,2] }

DOWNLOAD DEMO

Terms & Conditions

Free for use in any game.
Include my nickname in your game credits.
Mention this forum as well.
Give me a free copy of your completed game if you include at least 2 of my scripts!

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License / Terms Note

Include my nickname in your game credits. Mention this forum as well. Give me a free copy of your completed game if you include at least 2 of my scripts!

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